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	<title>&#124;PX&#124; Clan</title>
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	<description>Home of the Knights of Mercy a Freelancer Mercenary Clan</description>
	<pubDate>Mon, 30 Apr 2012 15:27:49 +0000</pubDate>
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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1677</link>
		<comments>http://px.zumreden.de/site/?p=1677#comments</comments>
		<pubDate>Mon, 30 Apr 2012 15:27:37 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1675</link>
		<comments>http://px.zumreden.de/site/?p=1675#comments</comments>
		<pubDate>Tue, 24 Apr 2012 15:37:11 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1668</link>
		<comments>http://px.zumreden.de/site/?p=1668#comments</comments>
		<pubDate>Tue, 17 Apr 2012 16:20:17 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1663</link>
		<comments>http://px.zumreden.de/site/?p=1663#comments</comments>
		<pubDate>Sat, 14 Apr 2012 19:13:28 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[Gallaries]]></category>

		<category><![CDATA[PNN]]></category>

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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1656</link>
		<comments>http://px.zumreden.de/site/?p=1656#comments</comments>
		<pubDate>Sat, 14 Apr 2012 00:12:58 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[Gallaries]]></category>

		<category><![CDATA[PNN]]></category>

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		<title>Shadow of Fear</title>
		<link>http://px.zumreden.de/site/?p=1642</link>
		<comments>http://px.zumreden.de/site/?p=1642#comments</comments>
		<pubDate>Sun, 01 Apr 2012 20:03:43 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[Gallaries]]></category>

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		<description><![CDATA[stay tuned&#8230;
]]></description>
			<content:encoded><![CDATA[<p><a href="http://px.zumreden.de/site/wp-content/uploads/2012/04/logo-shadow-of-fear.jpg"><img class="alignleft size-full wp-image-1643" title="logo-shadow-of-fear" src="http://px.zumreden.de/site/wp-content/uploads/2012/04/logo-shadow-of-fear.jpg" alt="logo-shadow-of-fear" width="680" height="425" /></a></p>
<p style="text-align: center;"><span style="color: #3366ff;"><span style="font-size: x-large;">stay tuned&#8230;</span></span></p>
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		<title>Mod of the Year Awards 2011</title>
		<link>http://px.zumreden.de/site/?p=1628</link>
		<comments>http://px.zumreden.de/site/?p=1628#comments</comments>
		<pubDate>Sat, 03 Dec 2011 19:45:54 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[PNN]]></category>

		<guid isPermaLink="false">http://px.zumreden.de/site/?p=1628</guid>
		<description><![CDATA[Mod of the Year Awards 2011 - Phase one
Fellow Freelancers,
2011 almost has reached its end and once more the Crossfire Mod takes part in the annual Mod Awards at Moddb. In the past four years Crossfire was voted by the players to be one of the best 100 mods worldwide. We would like to thank [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #000000;">Mod of the Year Awards 2011 - Phase one</span></h1>
<p><strong><span style="color: #ffffff;"><span style="font-size: large;">Fellow Freelancers,</span></span></strong></p>
<p><strong>2011 almost has reached its end and once more the Crossfire Mod takes part in the annual Mod Awards at Moddb. In the past four years Crossfire was voted by the players to be one of the best 100 mods worldwide. We would like to thank you all for your kind support! Without your votes this would not have been possible.</p>
<p></strong></p>
<p><strong></strong></p>
<div><strong><a title="Crossfire Singleplayer Campaign - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-singleplayer-campaign3" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_620x2000/Freelancer_2011-04-09_18-43-11-45.png" alt="Crossfire Singleplayer Campaign" width="560" /></a></p>
<p></strong><strong></strong></div>
<p><strong></strong></p>
<p><strong>With the in 2011 released Crossfire 1.9, we would like to go for the 5th Mod of the Year Nomination.</p>
<p>But we need your help.</p>
<p>The Competition is high. This year more than 8000 mods take part in this  event, many of them based on modern games while Freelancer is a game that was released in 2003.</p>
<p></strong></p>
<p><strong></strong></p>
<div><strong><a title="Screenshots from the CF1.9 Storyline - Mod DB" href="http://www.moddb.com/mods/crossfire/images/screenshots-from-the-cf19-storyline2" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_620x2000/Freelancer_2011-04-29_18-22-00-96.png" alt="Screenshots from the CF1.9 Storyline" width="560" /></a></strong></div>
<p><strong><br />
We are confident that the quality of our work has pushed this game to its limits and beyond. Crossfire has evolved to a real addon to the Freelancer game with its  own singleplayer story campaign aswell as many online features. If you  liked the original Freelancer story you will love what Crossfire has to  offer. The graphics of this mod easily can be compared with the ones of modern games.</strong></p>
<p><strong></p>
<div><a title="Crossfire Maps - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-maps4" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_300x150/Crossfiremap1.1.jpg" alt="Crossfire Maps" /></a><a title="Crossfire Maps - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-maps3" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_300x150/Crossfiremap2.1.jpg" alt="Crossfire Maps" /></a><a title="Crossfire Maps - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-maps" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_300x150/Crossfiremap0.jpg" alt="Crossfire Maps" /></a><a title="Crossfire Maps - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-maps2" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_300x150/Crossfiremap3.jpg" alt="Crossfire Maps" /></a><a title="Crossfire Maps - Mod DB" href="http://www.moddb.com/mods/crossfire/images/crossfire-maps1" target="_blank"><img src="http://media.moddb.com/cache/images/mods/1/6/5904/thumb_300x150/Crossfiremap4.jpg" alt="Crossfire Maps" /></a></div>
<p>This year again we need your votes.</p>
<p>Your support is important to us Freelancers.</p>
<p>A new year approaches and with your help we make 2012 a very special year for the Freelancer community.</p>
<p>Please Vote for Crossfire at</p>
<p><span style="text-decoration: underline;"><span style="font-size: large;"><a class="externalURL" href="http://www.moddb.com/mods/crossfire">Crossfire 1.9 mod for Freelancer - Mod DB</a></span></span></p>
<p><span style="font-size: medium;"> </span>First  voting phase will end on 10th December and the Top100 mods will be  chosen by the players. The second voting phase where the Top10 out of  the Top100 will be choosen lasts till 20th December 2011.<br />
Please support us!</p>
<div><span style="text-decoration: underline;"><a href="http://www.moddb.com/events/2011-mod-of-the-year-awards">2011 Mod of the Year Awards</a></span> via <span style="text-decoration: underline;"><a href="http://www.moddb.com/">Mod DB</a></span></div>
<p></strong></p>
<p><strong>We look forward seeing you on our servers soon.</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Freelancer Crossfire 1.9 Mod Changelog Update</title>
		<link>http://px.zumreden.de/site/?p=1474</link>
		<comments>http://px.zumreden.de/site/?p=1474#comments</comments>
		<pubDate>Sun, 18 Sep 2011 13:46:33 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[Crossfire 1.9 Preview]]></category>

		<guid isPermaLink="false">http://px.zumreden.de/site/?p=1474</guid>
		<description><![CDATA[Graphical changes:
All stations and planets get a detail update in CF1.9
All NPC characters are going to be retextured
A complete new interface will be introduced (the first of its kind)  










You can also find these Maps in the Freelancer Crossfire 1.9 Picture Preview.



Balances:
The Capital ships are going to be rebalanced completely&#8230;. the cargo space of most [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-galaxy.jpg"><img class="ngg-singlepic ngg-left" src="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/thumbs/thumbs_crossfire-galaxy.jpg" alt="The Crossfire Galaxy" /></a>Graphical changes:</strong><br />
All stations and planets get a detail update in CF1.9<br />
All NPC characters are going to be retextured</p>
<p>A complete new interface will be introduced (the first of its kind)  <a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-canis-sector.jpg"><br />
</a></p>
<table border="0">
<tbody>
<tr>
<td><a class="shutterset_" href="../wp-content/gallery/crossfire-19-previews/crossfire-sirius-sector.jpg"></a><a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-sirius-sector.jpg"><img class="ngg-singlepic ngg-left" src="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/thumbs/thumbs_crossfire-sirius-sector.jpg" alt="The Crossfire Sirius Sector" /></a></td>
<td><a class="shutterset_" href="../wp-content/gallery/crossfire-19-previews/crossfire-altair-sector.jpg"></a><a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-altair-sector.jpg"><img class="ngg-singlepic ngg-left" src="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/thumbs/thumbs_crossfire-altair-sector.jpg" alt="The Crossfire Altair Sector" /></a></td>
<td><a class="shutterset_" href="../wp-content/gallery/crossfire-19-previews/crossfire-inner-core-sector.jpg"></a><a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-inner-core-sector.jpg"><img class="ngg-singlepic ngg-left" src="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/thumbs/thumbs_crossfire-inner-core-sector.jpg" alt="The Crossfire Inner Core Sector" /></a></td>
<td><a class="shutterset_" href="../wp-content/gallery/crossfire-19-previews/crossfire-canis-sector.jpg"></a><a class="shutterset_" href="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/crossfire-canis-sector.jpg"><img class="ngg-singlepic ngg-left" src="http://px.zumreden.de/site/wp-content/gallery/crossfire-19-previews/thumbs/thumbs_crossfire-canis-sector.jpg" alt="The Crossfire Canis Sector" /></a></td>
</tr>
<tr>
<td colspan="4">You can also find these Maps in the <span style="text-decoration: underline;"><span style="color: #663366;"><a title="Freelancer Crossfire 1.9 Picture Preview" href="http://px.zumreden.de/site/?p=1468">Freelancer Crossfire 1.9 Picture Preview</a></span></span>.</td>
</tr>
</tbody>
</table>
<p><strong>Balances:</strong><br />
The Capital ships are going to be rebalanced completely&#8230;. the cargo space of most ships is getting reduced (trains included)<br />
max cargo space will be either 1500 or 2000<br />
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)<br />
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull<br />
ship prices will get adjusted (mostly raised)<br />
The container market will get more important<br />
Cargo will have influence on the ship handling.<br />
Introduction of mining ships (to go for high value mining areas)</p>
<p>Graphical changes:<br />
All stations and planets get a detail update in CF1.9<br />
All NPC characters are going to be retextured<br />
A complete new interface will be introduced (the first of its kind)</p>
<p>Balances:<br />
The Capital ships are going to be rebalanced completely&#8230;. the cargo space of most ships is getting reduced (trains included)<br />
max cargo space will be either 1500 or 2000<br />
at the same time the trade value on stations will be raised to the max cargo space of the biggest train (this will eliminate the cargo exploit and raise the importance of the Trains again while we upkeep the trading balance)<br />
Battleships and smaller capical ships will get adjust based on the trains which means that they will have less cargo space but will get better weapons and better hull<br />
ship prices will get adjusted (mostly raised)<br />
The container market will get more important<br />
Cargo will have influence on the ship handling.<br />
Introduction of mining ships (to go for high value mining areas)</p>
<p><strong>CF1.9 Change log</strong> (Sunday, July 31st 2011)<br />
- planet in helios renamed<br />
- Coalition scans for illegal cargo now<br />
- Chapter 9 quest done<br />
- Canis sector added<br />
- Assris system added<br />
- Kinak system added<br />
- Keltur system added<br />
- Belay system added<br />
- Banysia system added<br />
- Coalition Hypergate added<br />
- Dom&#8217;Kavash Arc added<br />
- version changes done<br />
- Lines in Chat history doubled<br />
- char curruption at max cash fixed<br />
- spin issue with planets fixed<br />
- new interface introduced (one problem remains -&gt; automatically hiding the maneuver bar in space remains bugged on the new interface (dunno why))<br />
- new font introduced<br />
- lvl requirement to by equipment and ships removed<br />
- Ragnarok Gunship size reduced by 20% and mount moved (fixed the docking problems)<br />
- commodity volumes changed<br />
- material reflections improved<br />
- mission payout doubled<br />
- clan billboards moved up to prevent docking probs with battleships<br />
- additional light effects added to sol and styx<br />
- various retexturing on vanilla models<br />
- fixed problem with black triangles at dock/launch sequences in asteroid fields when adv. shader is active<br />
- fixed problem with graphical problem with jumpholes when adv. shader is active<br />
- Jump effects redesigned<br />
- large asteroids retextured<br />
- effect improvements finished<br />
- texturing work on cityscapes, planetscapes, bases and other cinematic scenes finished (overall 170 scenes with several thousand of improvements)<br />
- texturing on artificial solar objects finshed<br />
- 340 lines of flmm code added for new interface option<br />
- new visual effect for the dark reign ion cannons created<br />
- new sound effect for the dark reign ion cannons created<br />
- projectile speed of the dark reign reduced by 50% to improve the visibility (it is still deadly enough)<br />
- several other visual effects got a fine tuning<br />
- minor correction done to the sound layout<br />
- work on the natural solar retexturing finished<br />
- additional light effects placed on several systems to create a special atmosphere<br />
- asteroid billboards updated (2 highres versions)<br />
- color correction on dyson sphere<br />
- deimos + phobos added to sol<br />
- Black Eagle - retextured (black plates with red glow)<br />
- the new interface got reworked in order to work with low performance settings (eventhough it looks ugly but it cant be made better)<br />
- font recolored based on the new interface (only for that interface)<br />
- all atmospheres of the custom planets got recreated to fit better<br />
- saturn ring improved<br />
- uranus ring improved<br />
- rings added to jupiter and neptune as all gas planets have rings (neptune ring is barely visible - but thats normal)<br />
- hit detection of custom planets improved<br />
- sol sun rebuild<br />
- additional light effects added to various zones in all systems<br />
- Mars moons added (phobos, deimos)<br />
- Jupiter moons recreated and ganymede added<br />
- Pluto and Charon recreated<br />
- 2 Uranus moons added (Proteus and Nereid)<br />
- Neptune moon Miranda added<br />
- Saturn moons (Titan, Rhea and Thethys) recreated<br />
- Saturn moons (Iapetus, Dione, Enceladus and Mimas) added<br />
- Reputation fxed to the MP done<br />
- the final remaining crash issue got fixed (at least it should be fixed now)<br />
- Planetary spin values improved<br />
- Support for nomad missions enabled<br />
- asteroid billboards recreated (high-res) -&gt; 2 versions (plain rock, rock with dust)<br />
- 14 new asteroid models included (mega roids for the new mining concept)<br />
- Planet Lost Paradise retextured<br />
- Capital ships rebalanced<br />
- Battleship Turret mounts removed from cruisers, destroyers and gunboats (these ships have preset turrets now)<br />
- Shipdealer added to Baltimore Shipyards<br />
- Liner and Prison ship now available to be bought<br />
- liberty cruiser maingun improved<br />
- 3 new cruiser/destroyer mainguns added<br />
- 4 new gunboat mainguns added<br />
- liberty gunboat added (so far liberty didnt have a ship of that class)<br />
- battleship torpedoes added<br />
- stock values for equipment corrected<br />
- Coalition Torpedo Launchers removed from stations (they will be mounted by default on bombers)<br />
- Hades Bomber edited<br />
- Battleship Deliverance added<br />
- Chimera recreated (hopefully works now -&gt; i had no probs in SP so far)<br />
- NPC/Mission balancing done (difficulty of the NPCs in NY and in the first missions reduced by up to 40%; difficulty of later missions slightly increased)<br />
- AI Improved (better gunners)<br />
- kasperski warnings fixed<br />
- new laser effects and sounds created<br />
- repair laser added (only usable with repair ship) -&gt; short range laser with directional beam<br />
- new mining ship added<br />
- mining laser added (only usable with mining ship) -&gt; short range laser with directional beam<br />
- overall max dynamic asteroid loot tripled<br />
- dynamic asteroid loot drop chance decreased by one level each (100% chance -&gt; 50% chance; 50% -&gt; 33%; 33% -&gt; 25%)<br />
- 14 different kinds of dynamic megaroids added (holding a max of 500 units loot; random and spare appearance of those roids; can only be cracked with mining lasers)<br />
- 194 asteroid fields edited with above settings<br />
- most of the reworked character models included<br />
- Ragnarok railgun can not be sold any longer (players which carry such turrets will damage their chars)<br />
- Order HQ is no longer dockable in direction to mars<br />
- Additional random mission loot added for specific factions<br />
- comets added to the systems<br />
- all explosions improved<br />
- improved effects for nomads<br />
- armor upgrades have influence on top speed now<br />
- several improvements to battleship ai<br />
- Ragnarok Gunship Railgun adjusted to reduce the chance of random client crashes (when used en masse)<br />
- Battleship AI of ASF/CSF adjusted (Ships will keep fighting instead of fleeing when heavily damaged)<br />
- ASF/CSF Capital ships spawn damaged by default (as theoretical result of previous battles in x-3043)<br />
- Problem with ships launching from docking rings fixed (they no longer wait for some time before activating the engines)<br />
- Dynamic Asteroid billboards improved<br />
- trading value of cargo pods increased to a base value 500000 (will make trading them valueable again)<br />
- mass added to cargo pods, commodities and armors (reduces the acceleration of heavy loaded ships slightly)<br />
- weight reducers optimized<br />
- intro scripts randomized<br />
- planet pygar is not dockable<br />
- rotation of all planets reduced<br />
- alternative shader script intoduced (color correction by huor)<br />
- additional ship balances done<br />
- UAC logo removed<br />
- Escape Pod prices adjusted<br />
- trade limit lifted<br />
- debris bug in neophobos fixed<br />
- some fixes to some vanilla weapons<br />
- the dual mine launcher got replaced with the new Revelation Mine Launcher (The Revelation Mine Dropper is the succeeding model of the Dual Mine Dropper. The previously seperated explosive charges of the original mines are now put into two chambers of a single capsule, which will crack when the target is hit. The resulting explosion is due to the higher compression rate and the close distances between the two chambers more powerful than with previous versions of this mine type. Dual Mine types are getting completly replaced by this new technology.) - you dont need to do anything or worry about your chars&#8230; the dual mines will automatically turn into revelation ones<br />
furthermore the impulse settings were removed from that mine type and the explosion damage increased by 2.5; the mine model got replaced with a simplier one that will cause less lag; the refire rate has been adjusted to the same lvl that other mine droppers have.<br />
- the number of mines has been limited for all mine droppers<br />
- bullpup textures changed<br />
- minor error on one of the sol intro scripts fixed<br />
- ASF/CSF Battleship rank design changed to display battleship names<br />
- countless infocard changes done<br />
- all intro scripts got reworked (more details, less bugs)<br />
- inner core energetic space reworked (less graphic lag)<br />
- all nebulas reworked (higher details)<br />
- &#8220;the race&#8221; intro script edited and included in the new ASF/CSF intro option<br />
- 2 additional ASF/CSF intro scripts created<br />
- 3 inner core intro scripts added and included in a new option<br />
- 2 new DK solars added (semi station type)<br />
- requested battleship class info added (but not in the requested way - other class names and no new descriptions as the ships have good ones already)<br />
- low res nebula clouds added to the flmm options<br />
- werewolf texture fixed<br />
- singleplayer rewards are now 10 times higher<br />
- Nomad Strike Carrier rebuild<br />
- Nomad Lich, Haunt and Bomber improved<br />
- music in sol replaced<br />
- Mission 14: Crossfire Chapter 1 - Orillion<br />
- Mission 15: Crossfire Chapter 1 - New threat<br />
- Mission 16: Crossfire Chapter 1 - Battle of X-3043<br />
- Mission 17: Crossfire Chapter 2 - Kusari Fleet<br />
- Mission 18: Crossfire Chapter 2 - Origins<br />
- Mission 19: Crossfire Chapter 2 - Liberation<br />
- Mission 20: Crossfire Chapter 3 - Nephele<br />
- Mission 21: Crossfire Chapter 3 - Smugglers Journey<br />
- Mission 22: Crossfire Chapter 4 - Paradise Lost<br />
- Mission 23: Crossfire Chapter 4 - The Order<br />
- Mission 24: Crossfire Chapter 5 - Coalition<br />
- Mission 25: Crossfire Chapter 5 - Cease fire<br />
- Mission 26: Crossfire Chapter 6 - Brennigan&#8217;s Coordinates<br />
- Mission 27: Crossfire Chapter 7 - New Worlds<br />
- Mission 28: Crossfire Chapter 7 - Hyperspace<br />
- Mission 29: Crossfire Chapter 8 - Utopia<br />
- Mission 30: Crossfire Chapter 8 - Ancient World<br />
- Mission 31: Crossfire Chapter 8 - Science Project<br />
- Mission 32: Crossfire Chapter 8 - Inner Core<br />
- Mission 33: Crossfire Chapter 9 - The Kavash<br />
- Mission 34: Crossfire Chapter 9 - Device<br />
- standard cursor improved<br />
- vanilla cursor bug in activation script fixed<br />
- 2 new cursor sets added<br />
- Badlands exclusion retextured<br />
- jumphole effect improved<br />
- new launcher design created<br />
- SA logo changed<br />
- system tickers improved<br />
- bribe value raised<br />
- reputation system included for equipment and ships (you need to have a relative good reputation to buy them)<br />
- multiplayer content got removed from the singleplayer campaign (clan billboards, rules infront of manhattan, etc)<br />
- access to the CF systems got removed during the first 13 missions (as these systems are just being exploring bit by bit during the following missions)<br />
- new commodity added &#8220;Supplies&#8221; -&gt; for the CF Conquest System<br />
- resizing all CF1.82 custom ships is meanwhile done (due to balance reasons)<br />
- a new SWAT Opener movie was created (well that means a low res version is done while the high res version is currently being rendered)<br />
- CF Launcher version 3.1 added (with improved update and anticheat)<br />
- hardpoint error on the cobra fighter fixed<br />
- NPC cargo volumes readjusted (this fixes a problem with mass settings for utility ships and prevents massive train raids)<br />
- turret zoom added (limited use)<br />
- dynamic singleplayer difficulty added (has no effect on chars below lvl 20; above that a difficulty curve will take influence on NPCs)<br />
New ship Claw added<br />
New ship Flathead added<br />
New ship Foxhound added<br />
New ship Vigilant added<br />
New ship Seahorse added<br />
New ship Rapier added<br />
New ship Cayman added<br />
New ship Apophis added<br />
New ship Colony Ship added<br />
New ship Yggdrasil Battleship added<br />
New ship Inquisitor Dreadnought added<br />
New ship Celestis Dreadnought added<br />
New ship Navitas Battleship added<br />
New ship Maelstrom Battleship added<br />
New ship Harbinger Dreadnought added<br />
New ship Retribution Battleship added<br />
New ship Manticore Dreadnought added<br />
New ship Iteron Battleship added<br />
New ship Thorax added<br />
New ship Catalyst added<br />
New ship Nighthawk added<br />
Sretensk Hideout added<br />
Chkalovsk Rogue Base added<br />
Achinsk Station added<br />
(3 Coalition Rogue stations)<br />
Coalition Rogue bribe added<br />
Mission 28: Crossfire Chapter 7 - Hyperspace has just be removed from the mod</p>
]]></content:encoded>
			<wfw:commentRss>http://px.zumreden.de/site/?feed=rss2&amp;p=1474</wfw:commentRss>
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		<title>Defending Nansei Research Station</title>
		<link>http://px.zumreden.de/site/?p=1586</link>
		<comments>http://px.zumreden.de/site/?p=1586#comments</comments>
		<pubDate>Fri, 02 Sep 2011 18:15:31 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[PNN]]></category>

		<guid isPermaLink="false">http://px.zumreden.de/site/?p=1586</guid>
		<description><![CDATA[In the late evening hours Nansei Research Station released a Mayday signal over Sirius.
The Message sended by the Kusari scientists was short but urgently.
Mayday, Mayday we are under attack of unknown Forces. We fear to be overtaken by forces trying to steal a newly investigated Alien Weapons technology. Everyone hearing this call - PLEASE HELP [...]]]></description>
			<content:encoded><![CDATA[<p>In the late evening hours Nansei Research Station released a Mayday signal over Sirius.<br />
The Message sended by the Kusari scientists was short but urgently.</p>
<p>Mayday, Mayday we are under attack of unknown Forces. We fear to be overtaken by forces trying to steal a newly investigated Alien Weapons technology. Everyone hearing this call - PLEASE HELP US!</p>
<p><span id="more-1586"></span></p>
<p>In no time a fleet of Defenders was assembled rushing to blockade the Station against incomming attackers:</p>
<table border="0">
<tbody>
<tr>
<td></td>
<td>
<p><div id="attachment_1574" class="wp-caption aligncenter" style="width: 160px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen243.jpg"><img class="size-thumbnail wp-image-1574" title="It could be so calm" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen243-150x150.jpg" alt="It could be so calm" width="150" height="150" /></a><p class="wp-caption-text">It could be so calm</p></div></td>
<td></td>
</tr>
<tr>
<td>
<p><div id="attachment_1572" class="wp-caption aligncenter" style="width: 160px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen241.jpg"><img class="size-thumbnail wp-image-1572" title="Introduction Part I" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen241-150x150.jpg" alt="Introduction Part I" width="150" height="150" /></a><p class="wp-caption-text">Introduction Part I</p></div></td>
<td></td>
<td>
<p><div id="attachment_1573" class="wp-caption aligncenter" style="width: 160px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen242.jpg"><img class="size-thumbnail wp-image-1573" title="Introduction Part II" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen242-150x150.jpg" alt="Introduction Part II" width="150" height="150" /></a><p class="wp-caption-text">Introduction Part II</p></div></td>
</tr>
</tbody>
</table>
<p>Luckily the defenders arrived before the first attack was started and the technology could be stolen.</p>
<table border="0">
<tbody>
<tr>
<td>When the first Attackers was sighted, the Defenders was acting without Mercy.</td>
<td>
<p><div id="attachment_1576" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen245.jpg"><img class="size-medium wp-image-1576" title="Incomming Attacker" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen245-300x225.jpg" alt="Incomming Attacker" width="300" height="225" /></a><p class="wp-caption-text">Incomming Attacker</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_1577" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen246.jpg"><img class="size-medium wp-image-1577" title="Thief down" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen246-300x225.jpg" alt="Thief down" width="300" height="225" /></a><p class="wp-caption-text">Thief down</p></div></td>
<td>Focusing on the Attackers the Defenders managed to take them down one after the other.</td>
</tr>
<tr>
<td>More and more Defenders joined the Battle trying to help Nansei to keep their knowledge.</td>
<td>
<p><div id="attachment_1578" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen247.jpg"><img class="size-medium wp-image-1578" title="Incomming Defender" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen247-300x225.jpg" alt="Incomming Defender" width="300" height="225" /></a><p class="wp-caption-text">Incomming Defender</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_1579" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen248.jpg"><img class="size-medium wp-image-1579" title="He did it" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen248-300x225.jpg" alt="He did it" width="300" height="225" /></a><p class="wp-caption-text">He did it</p></div></td>
<td>Until one of the attackers managed to dock. Within the Station Kusari Soldiers was defending the Station itself but this time they had no luck and some of the Blueprints of the new technology went into the hands of Pirates.</td>
</tr>
<tr>
<td>Again and again attackers was sighted, also if some of them went through the Defence Lines - the Defenders stand on their positions keeping the lines.</td>
<td>
<p><div id="attachment_1580" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen249.jpg"><img class="size-medium wp-image-1580" title="A Pirate broke through the Defences" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen249-300x225.jpg" alt="A Pirate broke through the Defences" width="300" height="225" /></a><p class="wp-caption-text">A Pirate broke through the Defences</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_1581" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen250.jpg"><img class="size-medium wp-image-1581" title="Pirate Forces rally somewhere in System Kyushu" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen250-300x225.jpg" alt="Pirate Forces rally somewhere in System Kyushu" width="300" height="225" /></a><p class="wp-caption-text">Pirate Forces rally somewhere in System Kyushu</p></div></td>
<td>Finaly the attackers was going to use tactics, they hired a few Merceneries and changed their targets just to dock the station, with good success. Eventhough many fireballs sorounded Nansei more and more attackers managed to dock and get some of the blueprints.</td>
</tr>
<tr>
<td>While the Defenders wasn´t even able to take a deep breath.</td>
<td>
<p><div id="attachment_1582" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen251.jpg"><img class="size-medium wp-image-1582" title="Defenders under Pressure" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen251-300x225.jpg" alt="Defenders under Pressure" width="300" height="225" /></a><p class="wp-caption-text">Defenders under Pressure</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_1583" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen252.jpg"><img class="size-medium wp-image-1583" title="The Fireball of an exploding Battleship" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen252-300x225.jpg" alt="The Fireball of an exploding Battleship" width="300" height="225" /></a><p class="wp-caption-text">The Fireball of an exploding Battleship</p></div></td>
<td>Joining Battleships on the side of the Attackers made it even harder for the Defenders to prevent them docking the Station.</td>
</tr>
<tr>
<td>While in the end most of the attackers found a silent grave in deep space.</td>
<td>
<p><div id="attachment_1585" class="wp-caption aligncenter" style="width: 310px"><a href="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen254.jpg"><img class="size-medium wp-image-1585" title="Mercenery down" src="http://px.zumreden.de/site/wp-content/uploads/2011/09/screen254-300x225.jpg" alt="Mercenery down" width="300" height="225" /></a><p class="wp-caption-text">Mercenery down</p></div></td>
</tr>
<tr>
<td>On the very end, 14 Attackers managed to dock Nansei Research Station. So it must be counted as a win for the Attackers and their evil Plans to get the technology out of the Station. Luckily noone will be able to use what they took out, because most of what they got was fake papers in wise foresight that defending a Station is most hard against skilled attackers.</p>
<p>Cheers and a gf to everyone who took part.</td>
<td></td>
</tr>
</tbody>
</table>
]]></content:encoded>
			<wfw:commentRss>http://px.zumreden.de/site/?feed=rss2&amp;p=1586</wfw:commentRss>
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		<title>Freelancer Crossfire Mod 1.9 Teaser</title>
		<link>http://px.zumreden.de/site/?p=1555</link>
		<comments>http://px.zumreden.de/site/?p=1555#comments</comments>
		<pubDate>Sun, 26 Jun 2011 19:07:50 +0000</pubDate>
		<dc:creator>Daywalker</dc:creator>
		
		<category><![CDATA[Crossfire 1.9 Preview]]></category>

		<guid isPermaLink="false">http://px.zumreden.de/site/?p=1555</guid>
		<description><![CDATA[The famous Crossfire 1.9 Teaser is aviable now:


More Informations about Freelancer Crossfire 1.9:
Crossfire 1.9 what will it be?
Preview Pictures of  Crossfire 1.9
Changelog of Crossfire 1.9
Adding a very important Part to make you nervous: The Singleplayer Missions of Vanilla Freelancer are continued with the Crossfire Stories in 1.9. A &#8220;never made before&#8221; modding Step in a [...]]]></description>
			<content:encoded><![CDATA[<p>The famous Crossfire 1.9 Teaser is aviable now:</p>
<p><span id="more-1555"></span></p>
<p><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="640" height="480" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://px.zumreden.de/site/wp-content/uploads/2011/06/cf19teaser.mp4" /><embed type="video/quicktime" width="640" height="480" src="http://px.zumreden.de/site/wp-content/uploads/2011/06/cf19teaser.mp4"></embed></object></p>
<p>More Informations about Freelancer Crossfire 1.9:</p>
<p><a title="Crossfire 1.9 what will it be?" href="http://px.zumreden.de/site/?p=1472" target="_blank">Crossfire 1.9 what will it be?</a></p>
<p><a title="Preview Pictures of Crossfire 1.9" href="http://px.zumreden.de/site/?p=1468" target="_blank">Preview Pictures of  Crossfire 1.9</a></p>
<p><a title="Changelog of Crossfire 1.9" href="http://px.zumreden.de/site/?p=1474" target="_blank">Changelog of Crossfire 1.9</a></p>
<p>Adding a very important Part to make you nervous: The Singleplayer Missions of Vanilla Freelancer are continued with the Crossfire Stories in 1.9. A &#8220;never made before&#8221; modding Step in a major Mod.</p>
]]></content:encoded>
			<wfw:commentRss>http://px.zumreden.de/site/?feed=rss2&amp;p=1555</wfw:commentRss>
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