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Freelancer Walkthrough (vanilla) | |PX| Clan
Freelancer Community Network

Freelancer Walkthrough (vanilla)

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A Freelancer FAQ
By JMak2000 (JMak85@yahoo.com)
Date: 02 April, 2003
Version: 1.00


It's nothing really important. I just want the FAQ users to send me their
opinion of what they think of my ASCII art/map. There's lots of them in the
whole FAQ. Please send me a mail telling me how is it (good? bad? okay?)

A new section entitled Freelancer Boo Boos (aka Weird Happenings) will be added
soon, detailing all the weird happenings in Freelancer. For example, The
Amazing Juni Ship Exchange, missing Battleship Harmony and more.


0. Version History
1. Introduction
2. Game Controls/Mechanics
     2A: Game Controls
     2B: Changing Equipments
     2C: Mining
3. Walkthrough
     3A: Mission 01
     3B: Mission 02
     3C: Mission 03
     3D: Mission 04
     3E: Mission 05
     3F: Mission 06
     3G: Mission 07
     3H: Mission 08
     3I: Mission 09
     3J: Mission 10
     3K: Mission 11
     3L: Mission 12
     3M: Mission 13
     3N: After Mission 13 (COMING SOON)
4. Ships
     3A: Light Fighters (LF) 
     3B: Heavy Fighters (HF)
     3C: Very Heavy Fighters (VHF)
     3D: Freighters (FR)
     3E: Ship Locations
5. Rare Equipments
     4A: Class 10 Guns
     4B: Class 9 Turrets 
     4C: Other Noteworthy Equipments
6. Others
     5A: Jump Hole locations (COMING SOON)
     5B: Trade Routes (COMING SOON)
7. End Notes / Credits


Version 0.30 (15/03/2003)
Started the FAQ. Mission walkthrough is barely done and only the walkthrought 
for Mission 01 is available right now. The Ships and Rare Equipments section 
are almost finished.

Version 0.33 (23/03/2003)
Just a minor update. Mission 02 is now done. Rare Equipments section is extended
and is very near completion. Added a few new sections, ie Version History (this
one you are reading right now!) and Game Controls/Mechanics. Mission 03 and 04
coming real soon, promise!

Version 1.00 (2/04/2003)
A HUGE update. It has now reached 170 kb!!! Up to Mission 13 is done. Yep, that 
means I've finished the whole Walkthrough! I find that the Walkthrough needed a
lot of ASCII art/map, thus why it took such long time for the update. Very sorry
for not putting up the Trade Routes and Jump Hole Locations yet. Now that the 
walkthrough is done, it'll be up real soon. In a week, MAX, I promise!

|1: INTRODUCTION         |

This is your FAQ author, Justin aka JMak2000, at your service. This is only the
2nd FAQ I've ever written, and I hope I have improved since my first one. I do
hope this FAQ will help everybody with their troubles in the game. If you need
to ask anything that is not in the FAQ, just email me and I'll be sure to
reply. Remember to have "Freelancer" somewhere in the topic, as I get a lot
of spam mails and I mostly just delete all the mails I got from people I don't
know, except, of course, if you write in the topic that it's about Freelancer
or/and this FAQ.

Freelancer is a great game, with a great campaign, atmostphere, space, planets
and almost everything else. And the great part is, even if you finish the
SP Campaign, there's still the whole universe for you to explore, better
ships to buy, elite weapons to salvage, and much much more. It doesn't really
end after the Campaign.

The walkthrough is now complete. I only have to continue on the other parts and
soon it'll be a very informative FAQ. Oh, I got one request to you readers out
there. Tell me, how is my ASCII art/map? I tried my best.

Well, that's all I have to say... on to the FAQ.

Oh, one last thing, whoever else that wants to post this FAQ on their site(s),
just send me a mail asking permission. Remember to have "Freelancer" somewhere
in the topic!


What button is for what? How do I equip the stuff I looted/salvaged? How do I
mine stuff? Well, you can find the answer to all those questions on this 

|2A: GAME CONTROLS       |

Here are the main controls of the game. Memorize them for ease of usage and also
for your very own survival in space.

F1 : Game Menu

F2 : Goto
Takes you to the selected object.

F3 : Dock
Dock with selected station or Docking Ring.

F4 : Formation
Allows you to join a formation.

F5 : Neural Net Log
Mission objectives and personal log entries.

F6 : Nav Map / Mission Log
The Nav Map displays the surrounding sytem, mission details and can be also used
to place waypoints

F7 : Inventory
Shos your ship, its current loadout and cargo, and your financial status.

F8 : Player Status
Displays information about you, including your stats and your reputation.

F9 : Current Information
Displays the information about the current base or planet you are on, or the
object/ship you have targeted in space.

Movement Controls
W        : Increase Throttle
S        : Decrease Throttle
Z        : Engine Kill
X        : Reverse Thrust
Shift+W  : Cruise
Tab      : Afterburn
A        : Strafe Left
D        : Strafe Right 
Space    : Toggle Mouse Flight

Weapons Control
Mouse 2  : Fire Weapons 
Q        : Launch Missile 
E        : Launch Mines  
Shift+Q  : Launch Torpedo
Shift+E  : Launch Cruise Disruptor 
C        : Launch Countermeasures 
G        : Nanobots
F        : Shield Battery

View Controls
H        : Turret View 
V        : Rear View
Ctrl+V   : Change View

Targetting Controls
R        : Closest Enemy
Ctrl+R   : Next Enemy
Shift+R  : Pevious Enemy
T        : Next Target 
Shift+T  : Previous Target
Ctrl+T   : Clear Target 

Misc Controls
Shift+B  : Tractor Beam (One Item)
B        : Tractor Beam (All Items)
O        : Scan Cargo 
N        : Display Current Objective


The art of equpping the weapons/equipments that you've salvaged/looted or/and 
have in your inventory, or in other words, modifying your ship's equipment, is 
almost a mystery in Freelancer. That question is asked so many times that I 
deduced it deserves its own section in this FAQ.

Well, some artwork is needed here, as that'll explain things easier than I can
ever do in words. 

NOTE:- You can only modify your equipments when you are docked. Meaning you can
       only do it while you are on a planet/base/etc and definitely not while
       you're flying in space.

Go into the Inventory (by pressing Inventory Icon or F7)

You will see a blue "locked" box on the picture of the equipment your ship is 
equipped with. Below is how it looks like. It means "MOUNTED", or that the
equipment is mounted/equipped on your ship. Just click on it to UnMount/UnEquip
 _ _ _
|  _| |
| |_  | = MOUNTED, click to UnMount
|_ _|_|

First thing you need before you equip anything is an available hard point. Free
the needed one(s) by unmounting the equipment(s) by following the instructions

Any of the time when your ship got a hard point available that equipment(s) can 
be mounted on, you'll see a blue "unlocked" box in the pictures of the 
equipment(s) that can be mounted on it. Below is how it looks like. Just click 
on it to mount/equip it on your ship's first available hard point. 
 _ _    _
|  _| _| |
| |_ |_  | = MOUNTABLE, click to Mount
|_ _|  |_|

There are 7 type of hard points available in Freelancer:-
a) Gun/Missile
b) Turret
c) Disruptor/Torpedo
d) Mine
e) Countermeasure
f) Shield 
g) Thruster

All uses the same system/mechanics. It's just that they're different categories. 
Have fun modifying your ship's equipments now that you know how :)

|2C: MINING              |

Mining is one of the ways to make Credits, albeit quite slow. Many people seem 
at lost about how to mine stuff, albeit the gloriously big notice/instructions
that is given in the first mission in the game.

Cut and paste game instructions:-
In mineable zones, shoot the small floating asteroids to find valuable

Back to me. Well, it really does explain fully on what to do. Let me elaborate 
on it just in case you didn't understand fully. First, you must be in a mineable
zone. On your NAV map (F6), click on Mineable Zones Map to see where you can 

Go to one of the mineable zone, and you'll see small floating asteroids floating
around. If you target it with your mouse, you'll see a target/shoot cirle (the
white revolving one), meaning that you can shoot at it. Well, shoot at it. Most
of the time nothing will come out of it, but sometimes a commodity will come out
of it. Tractor it in (by pressing B). It's quite a slow job, and the odds of
the the asteroids containing commodity varies from area to area. Some field are
rich, while some are almost bare.

Happy mining!

|3: WALKTHROUGH          |

|3A: MISSION 01          |

Mission 01: Manhattan, New York
Look for a Job in the Bar
Talk to Jun'ko Zane
Meet Jun'ko at the Equipment Dealer

When you've control of your character, you'll be given objectives to do. Just 
follow the objectives and enter the Bar to look for a Job. The bartender will
points you to Jun'ko Zane, a LSF (Liberty Security Force) agent. Well, you're
in luck, as she does needs a someone to do a job for her. You don't have a 
ship, so she offers you one. Just go meet her at the Equipment Dealer. Go there.

When you get there, you'll see a Starflier coming in. That is your ship, that 
is, if you accept the job.

Escort a convoy of food and medical supplies from Fort Bush to the mining 
colony of Planet Pittsburgh. The mission's commanding officer, Michael King, 
is waiting to rendezvous in space near the Manhattan docking ring.

LSF Intel has classified this mission as low-risk. Pirate attacks are
considered possible.

2000 credits

Accept it as that the only thing you can do now. Sure, you can decline, but 
what can a freelancer do without a ship? Especially a Level 0 pilot. Anyway, 
accept it and the next step do to is Launch to Space.

King will meet you in space, and will brief you on the mission. As King was
explaining, the Donau will show up. It won't be there long! A group of ships
appear and totally obliterate it. There were nothing anybody can do to save it,
but we can avenge it. 

Mission 01: Avenge the Donau
New Objective: 
Destroy the Hostile Ships.

If Freelancer had a tutorial mission, this'll be it. Lots of allies, and the
enemy doesn't even target you. Just get yourself familiar with the controls
and back up your allies, and if you're lucky, get a kill or 2.

When you see your first loot, an Info window will show up, teaching you how
to tractor it in (by pressing the B button, in default). After you've finish
off all the enemy ships, it's time to continue your mission.

Mission 01: Join the Convoy
New Objective: 
Fly to Waypoint
     Fly toward the Waypoint (purple diamond), which marks the entrance to the
     Trade Lane to Fort Bush. Use W to accelerate and shift-W to cruise.
Dock with the Trade Lane
     Click on any part of the Trade Lane ring in space. Then click the DOCK 
     maneuver icon in the Neural Net at the top of your screen.
Fly to the Transport USV Brandt
Destroy All the Criminal Ships
Re-enter Formation with the USV Brandt
Dock with Planet Pittsburgh
     Select the planet's docking ring. Then click the DOCK maneuver at the top
     of your screen. The waypoint (purple diamond) is currently marking the 
     docking ring.

Tutorial on Waypoint, cruising, trade lance docking and last of all, formation.
When you get to the Transport USV Brandt, enter formation with it. You'll enter
a Trade Lane automatically, and while on your way to Pittsburg, it is suddenly

You are being attacked by Liberty Rogue ships! It is they who damage the Trade
Lane ring, and disrupted the your journey. With the help of King, destroy them
all. Is is not that hard. When the first group is done with, another group
shall appear, but it seems by now the Trade Lane the Trade Lane has been
repaired. As King says, do not engage them.

All you need to now is re-enter formation with the USV Brandt. It'll enter the 
Trade Lane and you'll follow it in, leaving behind the Rogue ships. You'll
soon arrive near Planet Pittsburg. It seems it has been King's plan all along
to get the Rogues to attack. He even paid USV Brandt to serve as bait!

Anyway, your mission is done, dock with Planet Pittsburgh.

Mission Result: Success
You have advanced to Level 1

Some explanation by King later, and he'll tell you to meet him in space. He got
another job for you. Before doing that, you might want to get another gun and/or
upgrade the old ones. Also, if you got salvaged some goods earlier, might as
well sell them for some much needed Credits. BTW, this mission, you'll accept
it automatically.

It is believed that the Liberty Rogue attack on the transports was staged from
a base somewhere in the Pittsburgh debris field. Assist King in locating the
criminals' base and eliminating the threat.

LSF Intel has classified this mission as medium-risk. Is is unknown how much
resistance will be encountered should the base be located.

3500 credits

Mission 01: Pittsburgg, New York
New Objective:
Meet King in Space Above Planet Pittsburgh
Enter Formation with Epsilon 1
Destroy All the Hostile Fighters

A wing of Fighters will join you and King on the hunt. Just enter formation with
Epsilon 1. Suddenly, you'll hear a distress call from the XT-19 Prison Ship. It
is under attack and it needs help.

Get to where it is. You must protect it at all cost. Just destroy all the
hostile ships that is attacking it. It is not at all hard.

Mission 01: Continue the Search Pattern
New Objective:
Fly to the Waypoint
     Resume the search pattern from your current location.
Destroy All the Hostile Fighters

After that incident is over, it's time to continue your search. King will upload
a new waypoint. Use it.

Don't you ever get to execute a mission without any distraction? You'll receive
(yet another) distress call, this time from Beta 4. He is under attack by enemy
fighters, so just get there, and save him.

Mission 01: Beta 4 Reports
New Objective:
Fly to the Waypoint
     Proceed with King to the spot where Beta 4 was attacked.
Destroy the Hostile Fighters
Fly to the Waypoint
     Resume travel to the spot where Beta 4 was attacked; King and Alpha Wing
     will follow you.
Fly to the Rogue Base
Destroy the Weapon Platforms Near the Pirate Base

Well, this time, at least you do get something in return... even if it's not
credits. Beta 4 will tell you about how he and his wing, during patrol was
attacked by Rogue ships. King gets all excited, as this may be the info he
needed. Beta 4 might have stumbled too close to the Rogue Base, causing the
attack on him. Now we know where to search.

Beta 4 will gives you the location where it was attacked, so head there! On
your way, you will be attacked by Rogue ships. Send them to the scrap yard. Once
that minor distraction is done with, continue on to the waypoint, accompanied by
King and Alpha Wing.

You'll soon see the Rogue Base. Get a wee bit near it and King shall give you a
new objective. The base is too well armored for you and he to destroy, so all
you can do is soften the defenses a bit in lieu with waiting for arrival of the
Delta Wing and their torpedo run. Destroy the 2 Weapon Platforms!

It is recommended to kill some enemy ships first before hitting on the Weapon
Platform. Once the Platforms are down, well, whaddya know, Delta Wing will
arrive! After their Torpedo run, the base shall be no more. Finish up the 
remaining ships, and then head back to Planet Pittsburgh.

Mission 01: Criminal Base Destroyed
New Objective:
Fly to Planet Pittsburgh

When you get near Planet Pittsburgh, King will thank you and predicts he'll
be seeing a lot of you in the future. Anyhow, the mission is completed. He'll
tranfer your reward to your Neural Net.

Mission Result: Success
You have advanced to Level 2


You're free to do whatever you want now. Before you'll get to another of the
Storyline Mission, you'll need to gain a level first. Level is gained by
getting your Networth to a certain point, and that is by gaining Credits.

Take up missions in the Bar, go trading or go mining. Those are the 3 main ways
of making Credits. It's all up to you. Once you've leveled up, Juni will contact
you, telling you to meet her at Planet Manhattan. Apparently she got another job
for you.

On a side note, you can continue gaining money, and going to meet Juni later,
it's up to you. But only thing is you can't gain any more level until you do
the mission. But still, earning credits is good. You might want a new ship 
and/or weapons. A Patriot sounds good.

|3B: MISSION 02          |

When you meet Juni in the Bar at Planet Manhattan, New York, she'll explain
about the mission.

Capture Artifact smuggler. The LSF has received information that a wanted 
criminal, Sean Ashcroft, is attempting to move a shipment of illegal alien
artifacts into the New York system.

LSF Intel has classified this mission as a moderate risk. Ashcroft will have
strong defensive capabilities.

4500 credits (and a BONUS*)

*BONUS: Jump Gate access to all Liberty systems

Mission 02: Manhattan, New York
New Objective: 
Meet King in space near Manhattan.

Do I need to explain what you're supposed to do? Just launch to space and meet
King. There will be a certain "event" happening as you head to the launch pad.
Once it's over with, you're free to launch to space. Colorado Jump Gate access
will be uploaded to your Neural Net, so you can use it to go to Colorado.

Mission 02: Outside Manhattan
New Objective: 
Dock with the Trade Lane
     Fly with King to the Colorado System in search for Ashcroft
Take the Jump Gate to the Colorado System
Fly to the Waypoint
Start scanning nearby ships
     Scan nearby ships and look for anything suspicious
Disable enemy's engines
Stand down from combat

Just follow the waypoints given to you to get into position. Once you are in 
position, start scanning all nearby ships. Actually, you don't have to do that.
Just wait until a ship appears in your "!" HUD panel that marks important 
stuffs. That's be the one and only ship you'll need to scan.

That's the one! King orders him to surrender but it looks like he ain't doing 
that without a fight. Disable his engines by shooting at it. Once it reached a 
certain damage, a scene will follow. He sure is a pain in the neck, but he's 
also surely isn't Ashcroft.

But wait... Pueblo Station, who is setting a trap for Ashcroft is under attack! 
Head there at once!

Mission 02: Head to Pueblo Station
New Objective: 
Dock with Trade Lane
Help defend Pueblo Station

The marked Trade Lane near you will take you to Pueblo Station. Dock with it.

Once you get there, you'll see that it's under heavy attack by enemy ships. Help
defend it. You must not let it be destroyed, so defend it at all cost. Okay, 
it's really hard to screw up and ended up with it being destroyed. It's just
almost impossible. Once you're done with here, you'll get some good news.

Mission 02: Hunt down Ashcroft
New Objective: 
Fly to the marked ship
Destroy the Enemy Rogues
Follow Ashcroft
Destroy Ashcroft's ship
Tractor in Ashcroft's Lifepod

Pueblo managed to tag an enemy ship as it was heading into the Silverton Field.
It'll upload the coodinates for you and King. Once you get it, fly to the marked
ship. Juni will ask about the status of the mission. Once she is updated, she'll
ask the Rio Grande to send you a Fighter wing as backup.

Zeta Wing (your backup) will arrive just as you reached the marked ship. Forget
about the transport. Just destroy the Enemy Rogues. With the help of Zeta Wing,
it'll be quite easy. If it gets a bit too hard, just use afterburn and fly 
around and around, avoiding enemy shots and let them chase at you while your 
allies pick on them. Once the batch of enemy ships is done, King will have 
tracked down Ashcroft, but he is running away in Cruise speed!

King will shoot a Cruise Disruptor at him but it'll miss, dang! Follow Ashcroft
with your very own Cruise mode. A disturbance is detected... is Ashcroft trying
to get away in a Jump Hole? The answer is obvious once you're near the waypoint.

He sure have a lot of friends and he definitely isn't thinking about running 
away. Your #1 priority is destroying Ashcroft's ship. Ignore all the other 
enemy ships. Once you destroy him, tractor in his Lifepod!

Mission 02: Return Ashcroft
New Objective: 
Fly to the New York Jump Gate
Take the Jump Gate to the New York System
Dock with the Trade Lane
Destroy the Enemy Rogues
Dock with the Trade Lane
Fly to the Battleship Missouri
Dock with the Battleship Missouri

King will thank Zeta Wing for their help. Their business here is done, and so is
yours and King's. Just ignore the other enemy ships, and head towards the 
waypoint, which is the New York Jump Gate. You'll have some talk with King 
and Juni as you're on your way.

Once you reached it, dock with it. Hmm, there's a change of plan. Instead of 
meeting you on Planet Manhattan, Juni now tells you to head directly to 
Battleship Missouri. Dock with the marked Trade Lane.

Ashcroft must be really important, for once you're out of the Trade Lane, the 
Enemy Rogues will once again come to attack you! You're quite just next to Fort
Bush. They must be insane! King will ask Fort Bush for assistance and it'll 
send you 2 Fighter Wings in respond. They'll all target you (as you're the one
carrying Ashcroft in your cargo bay), but it'll be quite an easy battle with 
the help of the 2 Fighter Wings. Just dodge enemy fire using afterburn 
(thrusters) and do some fancy flying while your allies do the dirty job.

As you continue on your journey and dock on the Trade Lane heading to Battleship
Missouri, King will tell you what I've just said. Ashcroft must be really
important for them to attack you and him so very near Fort Bush. You'll exit
the Trade Lane without a hitch. Just head towards the Missouri. Once you got
near it, King will receive some call to head somewhere else at once, so he's
gone, for now. Just dock with Battleship Missouri where Juni will take Ashcroft
off your hands (or cargo bay) and you'll get your reward AND bonus.

Mission Result: Success
You have advanced to Level 4


Finally, you now have access to all Libery Systems! Before you do anything, I'll
advise you to upgrade your ship, though. And the best ship you can buy in
Liberty is available directly in the place you are in currently. The Battleship
Missouri. Buy a "Defender" Liberty Heavy Fighter.

NOTE: The Heavy Fighter of a certain House is only available to be bought from
      the Battleship(s) of that nation. The rule is the same for all 4 Houses
      (Liberty, Bretonia, Kusari, Rheinland). It only works for the 4 Houses,
      though, as Bounty Hunter, Civilian and Border World ships is available
      on Planets and/or Bases, not on a Battleship.

Now, as usual, you'll need to gain a Level before you get your next mission. Do
Missions, go trading or go mining, your choice. Might as well get a better set
of equipment too while you're at it. Prioritize shield, then weapons. It's a
very good idea to upgrade all of them before going to your next Story mission.

About weapons, try to have simultenious firing rate and projectile speed, as to 
score full hits and not miss with some. It's really up to you, but that's my 

I for one like slow firing put power packed guns, so I opted for the Lavablades.
All 6 hard points in my Defender is filled with Lavablades, both the gun version
and the turret version. And the good thing is same weapons means simultenious
firing rate and projectile speed. Anyway, it's really up to you.

Remember, you can always put back the story mission (as long as you hadn't
accepted it yet) as long as you want, even after you've gain a level and Juni
have contacted you. Once you're done, head to Planet Manhattan to find Juni.

Hmm... apparently she's not there, but she left a message with the bartender
for you. Meet her in California Minor, California. Once you've launched to
space, you'll receive a message from Juni, apologizing and explaining about
the change in meeting location. Well, head to California Minor by following
the waypoints. Once you've reached the California system, another event will
unfold before you. Once it's done with, head to California Minor. When you get
near it, you'll receive a message from Juni will tell you she got you on her 
scanners. She thanks you for coming and tells you to meet her at the Bar on 
California Minor. Dock and meet her.

|3C: MISSION 03          |

When you meet Juni at the Bar, she'll explain to you the situation and the
mission she wants you in.

Escort a convoy from the Magellan Gate to Research Station Willard. The
transports are carrying alien artifacts to be studied by LSF scientists on

LSF Intel has classified this mission as a hish risk. Attacks on the convoy are
considered very likely.

3000 credits

Mission 03: Cal. Minor, California
New Objective: 
Meet Juni in Space above Planet California Minor
Dock with the Trade Lane
     Take the Trade Lane to the San Diego Border Station
Fly to the Transport Convoy
     Meet up with the Convoy
Fly to the NavBuoy
     Head to the Entrance of the Barrera Passage

Right as you accept the mission, you'll hear an interesting news being
broadcasted at the Bar. Apparently Liberty has just killed the leader of The 
Order, Gaspar Orillion. As his true identity is revealed, you'll be very 
doubtful that the person Liberty killed is actually Orillion.

Anyway, no time to think too much about it, it's mission time. Launch to space.
Just follow the waypoints until you meet up with the Transport Convoy. Once
you got to them, you'll be given a new waypoint to go to. Just ignore it.
Instead, just join formation with it. You'll automatically head to the

Mission 03: Entrance to Barrera Passage
New Objective: 
Escort the Transport Convoy to the First Buoy
Escort the Transport Convoy to the Second Buoy
Escort the Transport Convoy to the Third Buoy
Defend the Transport Convoy
Escort the Transport Convoy to the Fourth Buoy
Escort the Transport Convoy to Research Station Willard
Dock with Research Station Willard

If you've followed my advice and entered formation with the Transport Convoy,
you'll automatically head to the 3 waypoints. On the way to the third buoy,
there will be an attack on your group. Break formation and intercept.

Juni will call on San Diego for help, and Gamma Wing will arrive to help you.
Protect the transport at all cost, as it's game over if they're destroyed.
The battle will be quite easy... the calm before the storm. You'll get what
I meant later on.

Once you've finish off the enemies, instead of heading to the waypoint, do like
before and just enter formation with the Transport Convoy. You'll get there
automatically. Break formation when you get to Willard, and when the objective
call you to dock, dock. Mission is done, you'll get your credits. You'll get
another mission automatically.

Mission Result: Success

Travel with Juni to discover more about the pirate attacks on the transport
convoy. Between Juni's LSF contacts and her more surreptitious sources she
shold be able to acquire more information.

There criminal were very well equipped and there is likely going to be a 
tough fight ahead.

New Objective:
Meet Juni in Space outside Research Station Willard
Fly to Planet California Minor
Destroy the Rheinland Valkyries
Fly to Planet California Minor
Dock with Planet California Minor
Meet Juni in the Bar
Meet Juni and Walker in Space above Planet California Minor
Fly to Walker
     Join up with Walker on the far side of the Planet

This one isn't part of any of the 3 Mission 03 chapters, as there isn't any
chapter done for this mission, if you call it a mission. It's just a follow
Juni event to learn stuff.

Well, meet here in space, and follow the waypoint to head to California Minor.
You'll be stopped by... Rheinland ships! What are Rheinland Valkyries doing in
Liberty? Juni tries communicating with them, but they respond by going hostile
on both of you! What else can you do except defend yourself?

Once they're done, continue on with the waypoint to California Minor. When the
objective says dock, dock. Meet Juni in the bar, she'll introduce you to a
friend of hers, Marcus Walker. After some talk later, they both tell you to
meet them in space. Before doing that, I advice you to get as a full load
of as much shield batteries (most important) and nanobots your ship can
carry. If you haven't upgraded your shield and weapons, do it now. You'll 
know why soon. 

Once in space, fly to the waypoint to meet with Walker. On your way, King will
contact you and brief you about the weird going ons in Liberty. He's not the
only one with stories about weird heppenings. When you meet up with Walker, 
he'll tell you about the curious orders he just received when suddenly you'll
all receive a distress call from Station Willard! They are under attack by 
several Rheinland Gunboats and Fighter Wings. You'll get another automatic 

Respond to the distress call of Research Station Willard. Walker's attack group
should serve as a powerful force to help combat the Rheinlanders.

The Rheinlanders are well known for their military skills. There is a very high
risk associated with getting involced in this conflict.

3000 credits

Mission 03: Respond to Station Willard
New Objective: 
Fly to Research Station Willard
     Respond to Research Station Willard's Distress Call with Walker and Juni
Destroy the Rheinland Pirates

Either fly to the waypoint or enter formation with Walker. Both will get you
there. Once you get there, the battle is truly a sight to behold... too bad 
you're part of it! Now you'll know why I call for a full load of shield
batteries and nanobots, best shields and also weaponry if possible.

Do some fancy flying if you're overwhelmed. Use afterburn for speed boost to
evade enemy fire. One thing, if Walker go, so does the mission. Try to make
sure he doesn't die, maybe fight the ships around ship, for some cover fire
besides you protecting him.

What? The Gunboats are too fast for the Cruisers to hit! The Fighters must
do the job (that means you also!). With some fancy flying dodging fire from
enemy fighters, try to take down at least 1-2 Gunboats before...

A Rheinland bomber wing is detected! All Fighters intercept them before they
can shoot their torpedoes! I really recommend you to follow the Walker's
instruction, as torpedoes really hurt the Cruisers and can cause their death.
Once the bombers are done with, time to finish off the remaining enemies. If
you're hurt and with no shield batteries and nanobots left, flying around with
afterburn to avoid enemy fire is good enough while your allies pick on them.

You may breath a sigh of relief now... it's finally over. One of the biggest
battle since the 80-year war is over. Juni will transfer you your reward. You
should know if you any of the Cruisers (besides Walker, as game over if Walker
is down) is destroyed, there'll be some deduction in your rewards.

Mission Result: Success
You have advanced to Level 6


As Juni says, you've already gone beyond the call of duty. Time for rest now.
In other words, you're free for now, until you gain yourself a level. Only then
shall Juni contact you for another mission.

As you are now a higher Level pilot, you can purchase better weapons from the
dealers that sells them. Upgrade all your stuff that can be upgraded. If you 
haven't upgraded your shield yet, an upgrade is recommended, along with a full
load of Shield Battery and Nanobots.

Once you're ready (and already gained a Level), go and meet Juni in Planet
Manhattan, New York.

|3D: MISSION 04          |

Juni will meet you just as you land. Strange things is going on around Liberty.
Really strange things. Even Walker is missing, and his Cruiser is noted as lost
5 years ago.

Follow Juni to the California System to find Walker. The last known location of
Walker's ship was near California Minor.

Since this is not an official LSF mission, there is no LSF Intel data available.

7000 credits

Once you've accepted the mission, watch the event where the mission goes 
terribly wrong in record time. You don't even get to do a thing before 
things go wrong. Scrap that mission, you now have an even more important one!

Something has gone terribly wrong and now you and Juni must escape from Liberty

Standard operating procedure would be for Liberty to launch a system wide
dragnet for your capture. Escape will not be easy.

Your life.

Mission 04: Manhattan, New York
New Objective:
Meet Juni in space outside Planet Manhattan
Dock with the Trade Lane
     This Trade Lane ends at Fort Bush
Defend yourself!
     Libery Navy Forces have you surrounded, fight for your life!
Destroy the Battleship Unity
     Walker and Lambda Wing have arrived, provide cover for them while they
     take out the Battleship Unity
Dock with the Trade Lane
     This Trade Lane ends at West Point
Dock with the Trade Lane
     This Trade Lane ends deep in the New York Badlands
Fly to the Waypoint
     This is the first coordinate to Benford Station
Fly to the Waypoint
     This is the second coordinate to Benford Station
Fly to the Waypoint
     This is the final coordinate to Benford Station
Dock with Benford Station

This is the last chance to get the stuffs you need. Get everthing in tip top
condition and get ready for hell. Upgrading your Thrusters may be a good idea.
The plan now is to flee using the Trade Lane that heads to Fort Bush but it
doesn't go as planned.

Once you've launched, you'll be intercepted by a few Liberty Navy Defender 
heavy fighters. This is when everything turns hostile on you, from the trade
lane, to the docking ring, to just about every ship in the area. A record, eh?
From friend to foe in less than a minute or so. This is the time you'll find
out just why an upgrade to your thrusters for longer afterburn time is good.

Defend yourself, it says... but forget about fighting! Just use your arterburn
giving short burst of speed while flying around up down left right... just about
anywhere you can to avoid all the fires. Last for a few moments and just when
you thought this is the end of you, Walker and Lambda Wing (headed by King) will
come to the rescue. They'll destroy the Battleship Unity that is blocking your 
way to the Trade Lane. Your objective is to provide cover for them, but you 
don't actually need to. Continue with afterburn burst and just wait, the Unity
will be down in no time.

The path is opened, go now! Dock with the Trade Lane to escape from that hot
spot. The battle for survival is over... for now. Follow the waypoints to go 
to somewhere you can hide, Benford Station. Juni's friend, Van Pelt, owns that 
Station. King, who went with you, will leave your group for now. Anyway, get 
to Benford Station and dock.

Mission 04: After meeting Van Pelt
New Objective:
Defend Benford Station
     Liberty Navy Forces have caught up to you! Help Juni defend Benford
Fly to the Magellan Jump Gate
     Benford has fallen, you've got to get out of here before the Liberty Navy
     continues it's pursuit.
Take the Jump Gate to the Magellan System
     The Jump Gate still works, take it and get out of here
Fly to Freeport 4
Destroy the Bounty Hunters
     These Bounty Hunters want the price on your head, defend yourself!
Fly to Mactan Base
     Mactan Base is located deep in this field. It is the secret home of the
     Lane Hackers
Dock with Mactan Base

While in Benford, you'll find out from a broadcast that, just as King told you, 
you and Juni is now the #1 enemy of Liberty (well, maybe not #1, but...). You're
wanted for murder, Artifact smuggling, treason, and the destruction of Freeport
7 and now you have a 1 million bounty on your head. Quite an impressive list, if
I might say so myself! Bad thing is that just about every Bounty Hunter in the
colonies will be after you.

Liberty ships is detected... looks like they've caught up with you. They won't
leave no matter what Van Pelt says. You'll launch to space automatically. Once
there, you'll be yet again asked to surrender. Yeah, right.

Defend Benford Station, it says... well, you can try, but I advised you to just
dodge enemy fires using the same tactic like last time, short burst of afterburn
use and crazy flying. 3 Cruisers will arrive very soon and they'll obliterate
Benford Station! Time to run. Activate Cruise engine and head to the waypoint,
which is a location of the Jump Gate to the Magellan System, given to you by
Van Pelt earlier.

Luckily for you, the enemies doesn't go and follow you. Once you're at the Jump
Gate, which is still working, thank God, dock with it. You're now in Magellan.
Your destination for now is Freeport 4, head there. It doesn't look like you'll
be getting there anytime soon, as you're stopped by a large group of Bounty
Hunters. They'll ask you to surrender, but again... yeah, right.

Fire, dodge and run, fire, dodge and run. That's a very good tactic for now. As
things look grim, you'll be saved by, of all people... the Lane Hackers! They'll
even the odds, so now, if you have a good supply of shield batteries and also
nanobots, and feel the urge to fight instead of run, feel free to join in the
battle, but don't overdo it. When all else fails, dodge and run is a good 
tactic while your allies battle it out.

Once the Bounty Hunters are done with, the Lane Hackers will upload a waypoint
to their base. Follow it. Once you arrived at Mactan Base and objective says
dock, dock with it.

With Liberty behind you the only place left to go is home. Go meet back up with
your old friend Tobias on Planet Leeds.

It should be smooth sailing from here on out, but don't let your guard down.

Your life.

New Objective:
Meet Juni in space outside Mactan Base
     Juni will be launching from Mactan shortly. Wait for her.
Destroy the Rheinland Assault Wing
     Rheinlanders attacking a Lane Hacker Base? Take out the Rheinland Assault
     Wing before they inflict any further damage!
Fly to the Leeds Jump Hole alone
     Juni is on her way to Cambridge to search for answers. Go to Planet Leeds
     and meet up with Tobias
Take the Jump Hole to the Leeds system
Fly to Planet Leeds
Dock with Planet Leeds
Meet Tobias in the Leeds Equipment Shop

Just a few moments after your launch, Mactan Base will be attacked by a 
Rheinland Assault Wing. These Rheinlanders seem to be everywhere... 

Anyway, with the help of Juni and the other friendlies there, take them out.
It's about time you get to kick some ass after the running all these while.
After you've taught them a lesson and sent them to the scrap yard, Juni will
tell you that it's better if you and her split up for now. She's heading to
Cambridge to look for some answers.

You, on the other hand, can head to your home... Leeds. There's a Jump Hole
heading to Leeds nearby that is marked by a waypoint, head there and use it.
You're now in the Leeds system, and quite near to Planet Leeds, your final
destination, for now. Follow the waypoint and get to Planet Leeds and once
there, dock with it using the Docking Ring.

Once you're on Leeds, it's time to meet your old friend, Tobias, who's at
the Leeds Equipment Shop (he's the owner). After some conversation, he'll tell
you to head to Planet New London and get a new ship there. He'll also supply you
with... 25,000 (TWENTY FIVE THOUSAND!!!) Credits! That's like more than the 
total amount Juni (and the LSF) pays you since your first mission with them! I
guess it's time to take back all you've said when the 7000 credits mission is
aborted because of the incident at Planet Manhattan that is one of the reasons
that cause you to be on the run from Liberty. Well, your current mission is
done. Mission successful.

Mission Result: Success
You have advanced to Level 8


Same old, same old, for now. Gain one level before you'll get on with the story.
This time, after you level, Juni will request for you to meet her at Planet
Cambridge, Cambridge. Take your time doing your stuff and only go when you're
fully ready.

You don't actually need to buy a new ship in Planet New London. To tell you the
truth, the type of ships on sale in Planet New London is exactly the same as the
one on sale at Planet Leeds. If you're wondering about Tobias's words, there is
no price difference either.

If I were you, I'll head to Planet New London in New London anyway, because 1
box (of NAV Map) to the left of it is Battleship Suffolk. Like I've said, the
Battleships of a House sells the best fighter the House has to offer, their
Heavy Fighters. Time to get yourself a Crusader, about one of the ugliest
looking ship in the game, but it'll do, for now.

Oh, before I forget, I'll tell you something. You can level up first before
getting the ship, as your worth will be higher before you buy a ship and it'll
be easier to level up. But I do advise AGAINST it, to be honest. It's better to
buy a ship and/or new equipments before you start gaining credits to level up. 
Why? That is to make it so you've a healthy amount of credits going.

I'll explain it easily. You got 45k, you need to go to 60k to level. Alright, do
mission and get the 15k you need to level up. After that, you go and buy 
yourself the new ship and/or new equipments, making your money go down to
maybe like 30k or so left. Not a healthy amount of credits, if you ask me.

But if you go and buy the stuff first, you'll be left with like 15k, and still
needs to go to 60k to level. You then go on to earn credits doing mission, etc.
Once you leveled, you'll be at 60k, and can happily go on the story mission
without worrying about not having enough funds for next upgrade, etc.

Sure, it'll take longer, but that's the rule I follow, and I'm quite happy with
it. I was never left without sufficient fund to upgrade my equipments when the
opportunity arises for me to upgrade it.

One more thing, the Bounty Hunter is hostile towards you, right? Well, once you
get a new ship, they'll lost your scent and will be back to neutral with you.
I do advise upgrading your equipments along with the new ship. For me, I got a
full load of 6 Skyrails (best weapon buyable currently) for the 6 gun hard 
points of the Crusader. Like I've said, equipping all the hard points with the
same weapons equals simultenious firing rate and projectile speed, which means
when you hit an enemy, you get a full 6 hits and not like a few hits and a few
misses that'll happen frequently if your weapons don't have simultenious firing
rate and projectile speed.

Shield upgrade is also recommended, as usual. And also as usual, a full load
of shield batteries and nanobots will do no harm. Once you're finish with
the upgrading and have also gained a level, it's time to answer Juni's request
for you to meet her at Planet Cambridge, Cambridge. The waypoints will get you
there soon enough.

|3E: MISSION 05          |

When you meet Juni at the Bar at Planet Camridge, she'll ask for your help in
doing something. If you must know, from now on, all storyline missions no longer
offer any cash rewards.

Juni has a lead that might shed some light on the whereabouts of Professor
Quintaine. He's the key to learning more about the alien artifact.

Since this is not an official LSF mission, there is no LSF Intel data available.

Valuable information about the mysterious alien artifact.

Mission 05: Cambridge, Cambridge
New Objective:
Meet Juni in Space above Planet Cambridge
Dock with the Trade Lane
     This Trade Lane ends at the Battleship Norfolk
Dock with the Trade Lane
     This Trade Lane ends at the Omega 3 Jump Gate
Take the Jump Gate to the Omega 3 System
Dock with the Trade Lane
     This Trade Lane ends at Freeport 1

Juni will tell you that Dr. Quintaine has gone missing, not missing as in 
disappeared, but missing as in he's gone under, to hide. How do Juni deduce 
that? Well, this one left a trace.

Dr. Trent... that sounds good. After the short event of pretending to be a
Doctor of Xenoarcheology (or something like that), you'll not get any further
information on where Quintane might be, but there's some hope, though. A Dr. 
Sinclair, who used to work with Quintaine, might shed some light on where 
Quintaine might be hiding at. She's currently at a dig site on Planet Sprague
in the Omega 3 system.

Once that's done with, launch and meet Juni in space. If you have ignored all
my previous advises to upgrade your equipments and reload your shield batteries
and nanobots, well, do it before you launch.

Juni will give you a series of waypoints to go to. Just follow her directions.
You'll be in Omega 3 after taking a couple of Trade Lanes and a Jump Gate.
Once in Omega 3, you'll take a Trade Lane that heads to Freeport 1. During the
trip from Planet Cambridge to Freeport 1, you'll get to hear about the many 
Rheinland activities around the other systems.

Mission 05: Route to Sprague
New Objective:
Fly to Sprague
     Be on the lookout for Rheinland ships in the area
Destroy the Rheinland Ships
Dock with Planet Sprague

There's no Trade Lane to Sprague, so from Freeport 1, you'll have to get there
by yourself, using your Cruise mode and following the waypoint. There are a lot
of Rheinland activities, so be on the lookout for any Rheinland ships in the
area. Well, you will not experience any trouble and as you get within a few Ks
of Sprague, you'll thought that this journey will be uneventful, but...

What the heck?!!! These Rheinland Ships suddenly decloaked in front of you and
Juni, blocking the way. They'll start attacking, so defend yourself and destroy
them. Once the battle is over, you'll find out you're not the only one surprised
by the sudden decloaking of the Rheinland Ships. Juni, too, will be quite
surprised and in disbelieve about the usage of Cloaking technology by the 
Rheinland ships. Such technology is yet unheard of in the colonies.

Well, if they hadn't appeared right before your very eyes, you won't believe it
yourself, I reckoned. Sprague is almost right next to you, so just click on the
waypoint (which is the Docking Ring) and press dock to automatically head there
and dock.

The Rheinlanders have found you. Get Sinclair to safety.

The enemy is right on top of you, expect heavy resistance.


Mission 05: Flee from Sprague
New Objective:
Flee from Planet Sprague
Fly to the Waypoint Coordinates
     You have to get Sinclair out of here. Flee to the Nebula!
Fly to Baxter Research Station
     Baxter Station should be a good place for you to hide.
Dock with Baxter Research Station

After some flying around the planet, the underground dig site is finally found
and both you and Juni will enter it and dock. You'll meet with Dr. Sinclair. 
Apparently she's the one who found the artifact (the one you have) in an
archeological (what else?) dig, but it was stolen. Well, that part of the
mystery is solved.

She doesn't know where Quintaine is, but she knows a man like Quintaine won't
just dissapear. Instead, he probably had went into hiding when he found out
about the weird happenings and disapearrances. That doesn't exactly help, does

She also doesn't want to come with you. Ignoring your warnings about the 
Rheinlanders, she doesn't actually believe your "fairy tale" about the cloaking
Rheinland ships. Well, that doesn't come as a surprise. Before you can even try
to persuade her, you'll get news that a group of Rheinland ships appearing out 
of nowhere and is heading towards the dig site. You'll provide her with an 

"Do you want to be a live scientist on the run or a dead one in the ground?"

The dig site is under attack. Sinclair, with some help from the workers of the
Dig Site, will load whatever she can on her ship (mainly her very precious alien
writing/parchment that she showed you earlier), while Juni will rush to her ship
followed closely behind by you heading to your ship. Juni and you will escape 
from the Dig Site just as a Rheinland ship drop a bomb into it, totally
destroying the site and killing those that were left in there. You'll also exit
the Docking Ring  just as it blows up. Yep, they blew up the Docking Ring!

Apparently, Sinclair has left before you and Juni (No idea how she did it) in a
Clydesdale (In a Freighter? How the heck did she managed to do it?), and you're 
the last one out of the Docking Ring before it goes.

Objective is to flee from Planet Sprague, which is a very good idea. Sinclair
knows a place to hide at and she'll give you a waypoint. Run and dodge using the
afterburn burst tactic until you get the waypoint and when you got it, use your
Cruise mode to head there as fast as you can!

Once you're in the Nebula, it looks like you lost the Rheinlanders, for now. The
good doctor will give you a waypoint towards Baxter Research Station, follow it.
Once you get there and objective says dock, dock.

You'll very soon find out that this safe haven doesn't prove to be so safe 
after all. The Rheinlanders have found you, and they're attacking the station.
It's exploding around you! You'll get a new mission automatically.

There's no hiding from the Rheinlanders this time. You have to fight your way

The station is exploding around you. You'll be lucky to live through this.


New Objective:
Meet Juni and Sinclair in Space outside Baxter Research Station
Destroy the Rheinland Ships
Fly to the Cambridge Jump Hole
Take the Jump Hole to the Cambridge System
Fly to the Trade Lane
Follow Rheinlanders to the Leeds Jump Hole

The station may be exploding, but you have the time to do whatever you want 
before you launch. There's an Equipment Dealer, so take the opportunity to 
reload your Shield Batteries and Nanobots. Once you're ready, launch.

There's no running this time. Now is the time to fight. Remember the good old
tactic of running and dodging while your allies pick on the enemy ships if in
any time the battle becomes too hard for you. It's a good tactic to recharge
your shield too, without using any shield batteries. Anyway, I don't think it'll
come to that, so fight anyway you want. The head to head way, or the dodging
around way.

Once they're done with, you'll be given a waypoint to head to the Cambridge
Jump Hole. Well, go there and when you reach it, take it. Once you're in
Cambridge, you'll be given a waypoint to head to a Trade Lane. Follow it.

You won't go very far before 2 Rheinland ships decloak in front of you. As your
group gets ready to fire, they'll communicate with you, telling you they come in
peace. Apparently, they've deserted because of a certain reason, or so they say.
I won't elaborate on the reason on this walkthrough. They'll tell you every way
out of this system is blocked, but there's a Jump Hole that heads to Leeds
nearby that may not be that well guarded. When asked why they're helping you,
they'll say that alone, both you and them might not make it, but if the 2 groups
work together, there just might be a chance we'll all survive this one.

Do you believe their story? Well, Sinclair does. Whatever doubts you have, you
can just keep it to yourself, and follow those Rheinlanders. When you get close
to the Jump Hole, you'll see a sight that is... not good for you. The Battleship

Mission 05: Route to Leeds
New Objective:
Wait for Rheinlanders to make Torpedo Run
Destroy the Rheinland Ships
Take the Jump Hole to the Leeds System
Fly to the Trade Lane
Dock with the Trade Lane
Dock with Planet Leeds

The group will automatically stop quite a distance from the enemies. Apparently
your group is to play bait, making the enemy think you're easy prey. The 2
Rheinlanders will cloak and make a Torpedo Run at Battleship Wutan. Wait for
them while they do it. A scene will go on, with the 2 Rheinlanders heading
towards the Wutan at Cruise speed, cloaking in mid way. The Battleship will have
detected your group, and is sending a Fighter Wing heading towards the group.

Just as the Fighter is heading your way, the Rheinlanders decloak right next to
the Wutan and shoot their Torpedoes like there is no tomorrow. Wutan is taken by
surprise and it goes down. If you don't trust them at first, this'll take away
any doubts you have. Now to do your part of the bargain, help them destroy the
remaining enemy fighters. You'll be done with them in no time at all.

NOTE: Only 5-6 Starkiller Torpedoes hit the Battleship. In any other event 
      besides this storyline event, 5-6 Starkiller Torpedoes ain't enough to
      destroy a Battleship. You'll need around 20 or more, if I'm correct. So
      later on in the game when you see an enemy Battleship and you have those
      Starkiller Torpedoes loaded with a Launcher on your ship, don't think you
      can emulate that event with just 5-6 torpedoes. That really makes me
      wonder what those Rheinlanders load into their torpedoes :)

Well, you're free to enter the Jump Hole now, so do it. Once you get to Leeds,
both groups thank each other. The Rheinlanders is giving themselves up to a
Bretonia Battleship, hoping somebody will believe their story. I really wish
them luck.

Follow the waypoint to get to Planet Leeds. It'll be a smooth ride from here on.
Once you've docked at Planet Leeds, the current mission is done. After the
meeting with Tobias, Sinclair, with the help of Juni (I guess), will start 
studying the artifact somewhere in Tobias's Shop. Mission successful.

Mission Result: Success
You have advanced to Level 10


Once again you're free to do whatever you want. As usual, you'll be contacted
once you've gain a level. Apparently Sinclair reach a point where she can't go
any further without the help of Dr. Quintaine, so you really need to find him.
A Dexter Hovis, who does some jobs for Quintaine now and then, might help. Find
him at Battleship Hood, Dublin.

You're a higher level pilot now than before, so you can now purchase better 
equipments from the shops. For me, I upgraded from Skyrail to Adv. Skyrail in
whichever hard point that can hold it. Both Skyrail and Adv. Skyrail have same
firing rate and projectile speed, so it's a match. Upgrade whatever you want
that can be upgraded.

Well, there's nothing else you can do, except gain a level by doing mission or
trading. There's no new ship to buy, and only a minor upgrade possible. That's
about it. Once you've leveled, time to continue on the storyline. Follow the
waypoints and head to Battleship Hood which is in the Dublin system. Once you
are docked it, head to the bar. When asked, the bartender will points you to

|3F: MISSION 06          |

It's time for one of the oddest but also one of the most exciting mission of
the game. It depends on how you see it. Some may say it's the most annoying 
one. It's time for... racing! Dexter Hovis will challenged you to a race. If
you win, he'll tell you everything you want to know.

Defeat Hovis in a one-lap contest of speed. Then find Quintane and bring him to
Planet Leeds to help Sinclair and Juni with the artifact.

Unknown. Hovis seems to be confident of his abilities.

Critical information about the artifact.

Mission 06: Hood, Dublin
New Objective:
Launch to Space when You and Your Ship Are Ready to Race
Meet Hovis in Space near the Racecourse
Beat Hovis to the Final Gate
Final Gate

Okay, one thing I should say is never ever use a Freighter. You can still win
with it, but it's hard enough (for some) while flying a Heavy Fighter. Launch 
to space when you're ready to race. You'll see a scene where you automatically
fly to the race course and take position at the start of it. Some explanation
of the rules later and... 3... 2... 1... START! Not exactly...

Game will be paused as a tip box appears on the screen giving you tips on how
to race. Once you're ready, close the box, and the race will start. Remember,
you must follow the course (the rings). Press tab for a burst of speed for the
first second, before pressing Ctrl+W to start your Cruise mode.

Make sure you're in Mouse Flight, and always watch 2 rings ahead of you, as to
know which direction to head or be heading to as your pass the next ring. You
may or may not pass Hovis during the race, but don't worry if you don't. During
the last 3-4 rings, Hovis will stop and... cheat! He'll activate the Weapons 
Platforms, but don't worry about it, they won't really hurt you. Continue on 
following the Rings till the Final Gate. You've won the race!

You should know that although Hovis stop for a while, he doesn't stop forever.
It's just a chance for you to overtake him if you fail to do so earlier in the
race. He'll continue on after a while, so if you screw up on that chance by 
knocking a ring or missing one, you can still lose. From my experience, you can
still win if you've accidentally knocked or missed one ring. You got enough time
to turn back and continue the race. More than one and it's almost a sure lose.

NOTE: If you lose the first time, you'll be given a second chance to race Hovis.
      You'll head back to the starting line and it'll begin after the countdown,
      without any pausing of the time for the Tip Box to show.

NOTE: The race requires turnings that are quite tight that are quite hard to do
      with a Freighter, thus using a Freighter isn't recommended. A Crusader
      Heavy Fighter, though, is sufficiently maneuverable enough to win. You 
      don't need a very meneuverable Light Figher.

NOTE: If you really can't win even with a Heavy Fighter and would do just about 
      anything to win, try buying the Cavalier Light Fighter that is sold at
      Battleship Hood. It has better maneuverability and turning, making it
      a bit easier for the race. I can't say that it's good for the missions
      ahead... but like I've said, if you can't with a Heavy Fighter and would
      do just about anything to win, try it.

After winning the race, you'll get another automatic mission.

Find Quintaine and bring him to Planet Leeds to help Sinclair and Juni with the

Quintaine may be in a non-combat vessel and must survive the journey. You must
be alert. Obviously, you are not hte only person trying to find him.

Critical information about the artifact.

Mission 06: Hovis Lost
New Objective:
Fly to Battleship Hood
Land on Battleship hood
Launch to Space
Fly to the Waypoint
     Enter the mouth of the old trade lane to Station Glorious
Fly to Station Glorious
     Follow the path of the old trade lane to Station Glorious
Defend Station Glorious
Land on Station Glorious

Hovis tells you to meet him at the Hood, well then, go and meet him. When you
land, he'll tell you where Quintaine is hiding at, Station Glorious. Of course,
you didn't hear this from him. Well, you can keep this a secret. Before you go,
he tells you that a few Rheinlanders came here asking the same question earlier.

Did they race? You'll find out the didn't. Too yellow, Hovis said. Those
Rheinlanders sure are everywhere. When you're ready, launch to space. It's time
to head to Station Glorious following the instructions given to you Hovis. Just
follow the two waypoint and you'll get there, it's not very far. Once you're
close, you'll see a Rheinlander Gunboat and Fighter Wing. They'll start
attacking the station after some conversation with it. Help defend the Station.

I suggest taking out the big easy target first, the Gunboat, followed by the
fighters. You got some helpers out there, so you don't need to do it all alone.
Once the last of the enemies is finished off, Station Glorious will thank you
and tells you that you got permission to land.

Mission 06: Quintaine Found
New Objective:
Meet Quintaine in Space near Station Glorious
Fly to Quintaine
Fly to the Waypoint
     Lead Quintaine's group to the Leeds Jump Hole.
Defend Quintaine
Destroy the Rheinland Gunboat
Destroy All Hostile Ships
Fly to the Leeds Jump Hole
Destroy All Hostile Ships
Take the Jump Hole to the Leeds System
Dock with the Trade Lane
     Lead Quintaine's group to Planet Leeds
Land on Planet Leeds

Not quite a welcome, is it? Even after you've helped them. Well, you finally
convinced Quintaine to come with you. He got one condition, and that is he
doesn't come alone. Good for you, actually, at least you got some allies
for the road ahead.

Launch when you're ready, meaning after you've reloaded on Shield Batteries and
Nanobots too, if required. You'll see Quintaine once you're in space. You can't
miss him since he's marked with a waypoint. Fly to him. He's in an Armored
Transport. He'll explain that he's in a transport because he needed it to carry
all the needed equipments, which is a lot, I guess. You'll be met by a few
friendlies too, Quintaine's escorts.

Quintaine will tell you to lead the way, so do so. Head to the marked waypoint.
You won't get far before you'er attacked by Rheinland ships. Quintaine's cruise
engine is down after being hit by a Cruise Disruptor. With the help of the
others, defend Quintaine at all cost. As suggested by one of your allies, let's
take down the Gunboat first. After it's down, take care of the other ships.

Once it's over, continue on to the marked waypoint, the Leeds Jump Hole. Once
you get near it, you'll find that it's blocked by more Rheinland ships. Well,
it's time again to battle it out. It's not that hard, but if you ever need
time to reload shields, the afterburn short burst run and dodge tactic should
do the trick.

Once the enemies are destroyed, you can take the jump hole to Leeds. Dock with
the marked Trade Lane to head to Planet Leeds. Whew, you're finally there. And
in one piece too. Quintane will tell his escorts to head back since he has
arrived at the destination. Dock with the Docking Ring to land on Planet Leeds.

Once again, you bring another person to Tobias's Shop. Quintaine will have a
reunion of sort with Sinclair. Your current mission is done. Mission successful.

Mission Result: Success
You have advanced to Level 12


You don't get to go any further since just after the reunion, Tobias's shop
will be visited by 2 Rheinlanders looking for Quintaine! Tobias will chase
them out, even after their threats that Quintaine is an enemy of Rheinland,
telling them that they are NOT in Rheinland, but in his Shop, in Bretonia!

They'll leave, telling Tobias that they can wait. Well, the group now knows
that this is no longer a safe place for them, as the Rheinlanders already know
they're here. Quintaine will tell you that he got a message quite some time ago
from a certain Kress, offering Quintaine to meet him. He's the one that told
Quintaine the strange going ons that cause Quintaine to go into hiding at the
first place.

The others need you to help them find the base of the mysterious Kress, which 
is located at the Border Worlds. For the first time, you'll get to the next 
storyline mission without a break for gaining a Level before the story 
continues. You can decline, though, to make some credits first, before going
back to accept it.

NOTE: No Level can be gained this time between the Campaign Missions as it
      continues right away.

There's nothing you can actually do that you haven't already done. No new
equipment upgrades are available that you can't buy earlier, no new ship,
nothing. Well, except wanting to make more credits before accepting the 
mission, you can accept the mission right away.

|3G: MISSION 07          |

The current place is no longer safe. The Rheinlanders have found you. The others
need your help to head to the Border Worlds to find the base of the mysterious

You have to hide from the Rheinland agents. Fly with Juni, Sinclair and
Quintaine to the Border Worlds and find the base of the mysterious Kress.

The Rheinland agents will be trying to stop you from reaching the Border Worlds.
They will likely to hunt you the entire way. It's very advisable to fly a
powerful combat vessel.

This is not about money; it's about survival.

Mission 07: Leeds, Leeds
New Objective:
Meet Juni, Quintaine and Sinclair in Space above Planet Leeds
     Fly in the Border Worlds to find the base of the mysterious Kress
Destroy the Rheinland Agents

In a scene, the group's ships heading towards the Trade Lane, with some 
conversation. As you should know by now, a scene where the ship moves 
automatically is not a good sign. The group will be stopped by 2 Rheinlander
ships uncloaking in front of them, piloted by the very same 2 person looking 
for Quintaine earlier. Engage them! When one of them is destroyed, the other
will cloak and get away.

Mission 07: Escape from Leeds
New Objective:
Dock with the Trade Lane
     Take the Trade Lane to Stokes Mining Station
Dock with the Trade Lane
     Take the Trade Lane to the Tau-31 Jump Gate
Destroy the Rheinland Fighters

Time to continue on your journey, dock with the marked Trade Lane that heads to
Stokes Mining Station. Once you exit, another Trade Lane will be mark, now one
that heads to the Tau-31 Jump Gate. But just as you get close, a group of
Rheinlanders appears to stop you. Take them out!

Mission 07: Outside Stokes Mining Station
New Objective:
Dock with the Trade Lane
     Take the Trade Lane to the Tau-31 Jump gate
Destroy the Rheinland Blockade Ships
Dock with the Jump Gate to the Tau-31 System
Dock with the Trade Lane
     Take the Trade Lane to Holman Outpost
Dock with the Trade Lane
     Take the Trade Lane to the Tau-29 Jump Gate
Fly to the Trade Lane
     Escape the Rheinland Blockade by flying to the Trade Lane

Despite the warning by Stokes about the Rheinland hostile activity in the area,
you must go on. Dock with the marked Trade Lane. Once you've exited, you'll
watch a scene you won't soon forget. The appearance of a Rheinland Cruiser and
along with it several Rheinland Fighters. It's a blockade to prevent you from
going to Tau-31.

You have no choice but to fight your way forward. Things may not look good, but
very soon you'll get backup. It's Tobias and his friends! Your may want to
take out the Fighters first, but I say go for the Cruiser as it's a very big 
and slow target moving, meaning it's very easy to hit. It doesn't have that 
good armor like a Battleship too. Two to 3 runs by you, with some help of your 
allies, and it'll go down. Just don't fly straight towards it, strafe left and
right or if you prefer, fly randomly around with the mouse while shooting at it.

Once it goes down, things will look far better than it was before. Take out the
remaining fighters. Once they're down, Glasgow will ask you not to travel any
further until the crisis is over. Tobias will say no, explaining that the group
needs to get out of this system. He will ask Glasgow to lock the Jump Gate
after the group used it, though.

Take the Jump Gate, and you'll be at the Tau-31 System. Dock with the marked
Trade Lane, heading to Holman Outpost. It's still quiet for now. Continue on to
the next Trade Lane that ends at the Tau-29 Jump Gate. You won't go far, as
there will be another Rheinland blockade, larger than the previous one!

One sentence: The dodge and run short afterburn burst tactic. You'll not survive
a battle and this time, running and dodging is the only option. Very soon, 
Tobias's friend will ask you to go on while they occupy them. Follow the 
waypoint to head to a Trade Lane that is the key to your escape.

Mission 07: Fleeing to Tau-23
New Objective:
Dock with the Trade Lane
     Take the Trade Lane to the Tau-23 Jump Gate
Defend Quintaine and Sinclair
Fly to Quintaine and Sinclair
     Meet up with the others at the Tau-29 Jump Hole
Take the Jump Hole to the Tau-29 System
Fly to Shinkaku Station

Once you get to the Trade Lane, take it. It'll head to the Tau-23 Jump Gate.
In the middle of the way, it'll be disrupted! The cause? 2 Rheinland Gunboats
damaging the Trade Lane ring. Tobiast will tell Juni, Quintaine and Sinclair
to head to the nearby Tau-29 Jump Hole while he and you will occupy the 2

Gunboats are never a big problem, just follow them and shoot at them. After
some time, Tobias will say you and him have bought the others enough time and
they would be at the Jump Hole by now. Follow the waypoint to meet the others
at the Jumphole. It doesn't matter if you haven't destroyed any of the Gunboat,
but if you or Tobias managed to destroy one, he'll boast and say that'll say 
now they'll know that you two are not an easy targets after all. Anyway, destroy
a Gunboat or not, Tobias will say that he's proud of you once you two arrived
at the Jump Hole where the others is at. Juni will tell you they were just about
to turn back help you and Tobias. Oh ye of little faith.

Take the Jump Hole and you'll be in Tau-29, finally! Head to Shinkaku, where
Kress told Quintaine to go to. We don't know if he's actually for real and as
an added situation, that was quite some time ago. Let's just cross our fingers
and hope.

Mission 07: Shinkaku Station
New Objective:
Dock with Shinkaku Station
Meet Quintaine in Space outside Shinkaku Station
Fly to the Waypoint Coordinates
     Journey to the coordinates of Kress' Base

Dock with Shinkaku Station. Reload your Shield Batteries and Nanobots. It is
"VERY IMPORTANT" that you carry a full load of Shield Batteries and Nanobots.
Once you're ready, fully loaded with Shield Batteires and Nanobots, launch to 
space to meet Quintaine and see what tidings he got for the group.

Good news! There's actually a message for Quintaine after all. The bartender has
given Quintaine the waypoint coordinates of Kress' Base. Before can head there,
Tobias will tell the group that he's leaving. With open conflict between
Bretonia and Rheinland bound to happen soon, he's needed back at Bretonia. Say
your goodbyes, and then head to the coordinates. And then...

OH MY GOD!!! It looks like about the whole Rheinland Fleet decloaked right in
front of your eyes! A Battleship (!!!), 3 Cruisers (!!!!!), some Gunboats and
a helluva lot of Fighters.

Mission 07: Engage the Rheinland Fleet
New Objective:
Destroy the Rheinland Fleet
Fly to the Waypoint Coordinates
     Rendezvous with Sinclair and Quintaine at Razor-One's coordinates
Fly to the Tau-23 Jump Hole
Take the Jump Hole to the Tau-23 System
Fly to Kress' Base
Dock with Cali Base

As you're about to think that everything is over, in ride Razor-One with his
Wing from the other side of the Battleship, hitting it with missiles and weapon 
fires. Kress is the one that sent them to help you! They'll tell Sinclair and 
Quintaine to head to a given coordinates, and asked their escorts (ie you and 
Juni) to help them take out the Rheinland Fleet.

DO NOT, I repeat, DO NOT charge right into the battle. The Battleship and the
Cruisers shall just shoot you down within moments. Stay back at all times.

This is it, this is the part when all your previous training from all the past
missions will come to play. Help a little bit whenever possible, when you got
an opportunity and a good amount of shield. Other than that, play what I've
taught you best since the start of this Walkthrough. Flying around like crazy
while at full speed, and using short afterburn bursts, dodging as much enemy 
fire as possible.

A wise pilot lets his allies to the dirty job while he plays run and dodge with
the enemies. It's not a good idea to fight with the Battleship and the Cruisers,
even if you want to fight. Just take on the enemy Fighters and Gunboats, let the
others take care of the Battleship and the Cruisers. If you really want to take
on one of the big ships, choose a Cruiser and not a Battleship, as it'll be way
easier to take down.

Use the Shield Batteries and Nanobot when needed. Stay alive long enough, and I
tell you, it'll be quite long, and the battle will be over. You're lucky that 
your allies mostly have a "God Mode" on and can't die, so sooner or later (I'll
bet on later), they'll slowly but surely will take care of all the enemies.

If you survived, give yourself a pat on the back. You've just survived one of
the biggest battle ever on Freelancer. And you did it without having even a 
Cruiser or Battleship class ship on your side. Laugh to your heart's content 
because you, Juni and Razor-One's Fighter Wing have just took on a whole 
Rheinland Fleet and won.

Well, the mission is not over yet. Go to the waypoint to meet with Sinclair and
Quintaine. Together with Razor-One and his Wing, the group will head to the 
Tau-23 Jump Hole, marked by a waypoint. Once you get there, use it to get to
Tau-23. In Tau-23, you'll be given the waypoin to Kress' Base, head there. Once
you've reached Cali Base (Kress's Base) and it says dock, dock.

After a stand off with some of Kress's henchmen who won't let you see Kress, 
Colonel Kress finally shows up settle things. After guiding the good Doctors
to the lab area, Kress will talk with you and Juni to explain some things while
answering some questions. When asked who he works for, you'll get a surprising
answer... The Order. It's been quite some time before you hear about them, isn't

Quintaine will shows up and says that they've forgotten something, and they need
another item before they can study deeper about the artifact. The Proteus Tome,
which is located in Kusari.

Kress says he got a man there, and will contact the man about the liberation of
the Tome, but you're not about to let Kress and that man of his handle it by
themselves, are you? You're going with them, you say. Kress will ask about you
not trusting him, but you got a good answer, in Kress's very own words.  Well,
if you're going, so is Juni. Kress can do nothing else but agree.

Meet up with Kress's agent, Lord Hakkera, to arrange for the retrieval or the
Proteus Tome.

The trip through Kusari should present little risk as it would be a very bold
move for the Rheinlanders to show their presence there.

This is not about money; it's about survival.

New Objective:
Meet Razor-One in Space outside Cali Base
Fly to the Kyushu Jump Hole
Take the Jump Hole to the Kyushu System
Fly to Planet Kyushu
Dock with Planet Kyushu

Restock your supply of Shield Batteries and Nanobots. I'll hazard a guess that
you've certainly used a lot of them during the last battle. If you want to get
some weapons from Cali, feel free to do so. Pyros Type 1 is good for a Class 4 
gun. It's better than a normal Skyrail, so you might want to replace your 
Skyrails, if you are using them, with Pyros Type 1. Pyros Type 2 is better
than Adv. Skyrail, but it looks like your reputation with the owner of the base
isn't good enough for you to be able to buy them.

Once you're done doing whatever you need at the base, launch to space to meet
with Razor-One. He'll explain some stuff to you and will give you the waypoint
to the nearby Kyushu Jump Hole. That's it, you and Juni are alone now, but it'll
be a smooth ride to Planet Kyushu, don't worry.

Fly to the Jump Hole and use it. In Kyushu, you will be given a set of waypoints
to use that'll guide you to Planet Kyushu. After entering a couple of Trade 
Lanes later, with some conversation from Juni during the journey (Kusari is 
her home), you'll be at Planet Kyushu. Dock with it when it says dock.

You'll meet with Lord Hakkera, Kress' agent. He tells you that he's arranging 
for the retrieval of the Proteus Tome. All you can do now it wait. 

Well, Juni isn't. She got her contacts here in Kusari too. What about you? She
tells you to get do some jobs while waiting, you could use the credits.

Mission Result: Success
You have advanced to Level 13


A well deserved time out. As with the usual, you need to gain a level first
before you can continue on the storyline. But look on the bright side, you're
in Kusari now! New place means new ships and new equipments!

When you've leveled up, Juni will contact you to tell you to meet her in
Shinagawa, New Tokyo.

If you've been following my advise about keeping a steady amount of Credits,
you should have about enough to buy a new ship. My recommendation still stays
on getting a Heavy Fighter. It'll cost 71,210 credits. If you don't have enough
credits, do some jobs and then buy one. Here, you'll have a choice between 2 
ships. Both are Heavy Fighters, and both have almost exactly the same stats and
price. Directly from Planet Kyushu, which you're at now, you can buy a 
Barracuda, a Bounty Hunter Heavy Fighter.

Either that or you can follow the trade lanes, heading left (of NAV Map), and
besides a Jump Gate is located a Battleship, Battleship Nagumo. In it you
can buy a Dragon, a Kusari Heavy Fighter. Only difference between the 2 HF
is their design and Barracuda have 5 more cargo spaces.

Well, Kusari sells mostly fast firing low damage weapons, which I don't really
like, so I kept my old weaponries, for now. Feel free to change your weapons
to Kusari weapons if you feel like it, although I don't really recommend it.
But a shield upgrade, that's good! A Sentinel shield sounds good.

Well, after you've buy yourself a new ship and gotten yourself a configuration
that you like, and have also leveled up, it's time to meet Juni. The waypoints
will get you there.

|3H: MISSION 08          |

Well, it looks like you won't be getting the Proteus Tome through Lord Hakkera
after all. Tekagi is about to defect, taking with him the Proteus Tome to
Rheinland. Juni's friend, Ozu, who is also a Lieutenant of the Blood Dragons, a
sort of good rebels. He'll offers you a deal. 

Help him capture the Transport and kill Tekagi, who is a traitor to Kusari. 
He'll get Tekagi, and whatever the Transport holds, while you can have the 
Proteus Tome. It's a deal!

Attack a transport in the nearby Honshu system that is secretly transporting the
Proteus Tome to Rheinland. Join Ozu and a Blood Dragon strike force in their
attempt to capture the transport.

The transport is under heavy guard and will be well defended. This mission will
be very difficult and a potent combat vessel is highly recommended.

The Proteus Tome - the very reason why you came to Kusari.

Mission 08: Shinagawa, New Tokyo
New Objective:
Meet Juni and Ozu in Space near Shinagawa Station
Dock with the Trade Lane
Fly to the Waypoint
Take Jump the Hole to Honshu (In-game spelling error)
Fly to Tekagi's Transport
Destroy the Weapon Platforms
Destroy the Kusari Forces
Enter Formation with the Transport
Destroy the Enemy Ships
Escort the Transport to the Waypoint
Take the Jump Hole to Chugoku
Escort the Transport to the Waypoint
Dock with the Blood Dragon Base

A very short and straightfoward mission where everything is carefully planned 
and is executed perfectly. If you can ever call something a "surgical strike", 
this'll be it. It's almost poetic, so you'll describe it when it's over.

Launch to space to meet Juni and Ozu. Follow the instruction and dock with the
Trade Lane heading to the Honshu Jump Gate. Once you exit, you'll see the Honshu
Jump Gate, but you're not using it, as Ozu will tell you. He'll give you a
waypoint, so follow it. Along the way, you'll be met by the Blood Dragon strike
team, only a few ships. They may be few in numbers, but the Blood Dragons are 
the best pilots in the colonies, so Ozu says. Follow the waypoint to head to 
the Honshu Jump Hole and take it.

After being updated about the current situation, head to the waypoint, which
marks the Transport. Fly as fast as you can with your Cruise engines. Once
the Transport is in sight, Ozu will give different task to everybody. Yours
is to take out the Weapon Platforms. Head towards one of the Weapon Platforms 
while still in your Cruise mode. Disengage Cruise while you're close and fire 
at it with all you have. If you're using the old weapons from Bretonia, which
are more powerful albeit slow, you should be able to take it out in a sweep
or 2. Once the first one is done with, head to the second one with full
afterburn and until you're in firing range. Once you're within range, don't 
hold anything back.

With the second Weapon Platform destroyed, it's time to eliminate the remaining
ships. Help your allies to do it if you want. The Blood Dragons have managed to
seize the Transport. Enter formation with it!

At around this time, there's like 1-2 enemies left, if you enter formation,
you'll fly slowly with the Transport while your back is being shot like crazy
by the enemy ship. So follow this advise, destroy them. Only after they're
destroyed do you enter formation with the Transport.

The Transport will move a very long way in normal speed before engaging Cruise
mode, thus the reason why you'll be shot at a lot if you don't destroy the
few remaining enemy. Halfway through the journey, you'll be attacked by some
enemy fighters. Send them to the scrap yard before rejoining formation with
the Transport. At the Jump Hole, you'll be told to enter first, so do it.

Once in Chugoku, reenter formation with the Transport. That'll get you to
Kyoto, the legendary base of the Blood Dragons. Dock with the base when it
says dock.

Bad news... neither Tekagi nor the Proteus Tome was in the Transport. It is the
correct Transport, but it looks like Tekagi got one up over us. Well, Ozu says
he'll try to get more information, while Juni goes to see if the Blood Dragons
needs an extra pilot. She ask you to get yourself some jobs too. Anyway, the
mission is finished. Mission successful, bar neither getting Tekagi nor the
Proteus Tome.

Mission Result: Success
You have advanced to Level 15


Ahh, the Blood Dragons. This time, you'll get the feel of flying for the other
side. About time, I'll say. I got tired of playing Police and Navy assistant
for all 3 Houses. Another level to gain before you can continue on the story.

Kyoto sells Adv. Sentinel, the best shield you can get in the SP Campaign, but
it's quite expensive. Buy it if you can afford it. You should be able to if you
followed my advise about having steady amount of Credits. It's worth it. Also, 
Kyoto sells Advanced Thrusters, the best thrusters in the whole game, so if you
might as well buy it. It's not very expensive. It'll give you a longer afterburn
use time for your "expert" (should be by now) run and dodge skills.

Blood Dragons only have those fast firing but weak guns, so I am still using
my old Bretonia guns. Like I said all these times, your choice of weapons is
up to you.

Do some missions, and if you want, find the nearby Hokkaido jump hole. Once
you enter Hokkaido, you'll see 3 wrecks in the NAV Map, quite near to where
you're at, each loaded with 2 guns. If you don't know how to salvage equipments
from wrecks, I'll explain. Just shoot at once, with weapon, and they'll drop 
whatever they hold for you to tractor in. Select them from the NAV Map and use
GoTo, it'll be easier to reach them that way.

If I'm not mistaken, getting that 3 wrecks is enough for you to gain a level.
Well, up to you if you want to salvage the wrecks, the weapons ain't that good.
Gaining some credits by doing missions is advised, though.

Anyway, when you've gained a Level, Ozu will contact you to meet him at Kyoto
Bar. Meet him there when you're ready.

|3I: MISSION 09          |

Hmm... an almost suicide mission. But this is the last chance for you to ever
get your hands on the Proteus Tome. Accept it when you feel you're ready.

Attack Tekagi's fortified base in the Tohoku System. You have to enter his base
and steal the Proteus Tome out of Tekagi's control.

Tekagi's fortress is heavily protected and it will be very difficult to get into
the complex.

The Proteus Tome - the very reason why you came to Kusari.

Mission 09: Kyoto Chugoku
New Objective:
Meet Ozu in Space outside Kyoto Base
Fly to the Tohoku Jump Hole
Take the Jump Hole to the Tohoku System
     Meet up with the fighter wing in the Tohoku System
Fly to the Blood Dragon Hideout
     Rendezvous with the Attack Force at the Blood Dragon Outpost

Launch, meet Ozu, follow waypoint, take Jump Hole, follow waypoint to get to
Blood Dragon Hideout and meet the Attack Force. That's about it. On your way,
you'll be contacted by Juni. She doesn't seem too please that you and Ozu have 
acted without her, taking on a suicide mission nontheless!

You'll get to know how tough the coming battle will be when you see the size of 
the Blood Dragon Attack Force. These are the guys that managed the to seize 
Tekagi's Transport with just a few ships.

Mission 09: Attacking Tekagi's Fortress
New Objective:
Fly to Tekagi's Arch
     Attack Tekagi's Arch
Destroy the Tekagi Patrol
Fly to Tekagi's Arch
     Attack Tekagi's Arch
Destroy the Generators
Dock with the Tekagi's Base

You'll be given the waypoint to the Arch. Head there. You'll be met by Tekagi's
patrol during the journey. Destroy them (or just run and dodge while your many
allies destroy them) and continue on. The Arch is amazing... and it's guards
are amazing too. A helluva lots of ships and... a Battleship!!!

The arch's entrance is protected by a shield, so you must destroy the generator
surrounding the shield. Oh, and the shield and generators... they're right next
to the Battleship. Here's a map of it, in a view from the top. The lines that
surrounds the Generator is the Shield.
(#) = Generator    | | = Battleship    |> = Your ship 
[D] = Docking      | |
      entrance     |_|  

                      _(2)_      _ 
                     /     \    | |
                   (1) [D] (4)  | |
                     \_   _/    |_|

Continue Cruising on to the generator located on the opposite side from the
Battleship protected generator, marked as #1 in the map I've drawn. Stop and
position your ship head to head with it, like this.

                      _(2)_      _ 
                     /     \    | |
                |> (1) [D] (4)  | |
                     \_   _/    |_|

Good to know that the shield that blocks the entrance to the Arch is blocking 
you from the Battleship too. Strafe left and right to avoid fire from enemy
fighters in case they're firing at you while taking out Generator #1. From
that location, you can take out #2 and #3 as well. It's #4 that will prove to be
a problem, being fully guarded by the Battleship, and no matter where you head 
to it from, you'll be totaly open to the Battleship fire.

For #4, you need to do firing runs, flying at it in full speed, using short
afterburn burst to dodge as much fire as possible, while firing at the Generator
when you get in range. Once you've passed it, turn back (not straight, perform
random flying to dodge fire) and do another run. By the second or third run (be 
sure to use Shield Batteries and Nanobots when needed), it'll be down, and you
need to dock with the Arch. Well, don't click on it and press dock as the 
auto-flying of the ship is suicide and you will take all the hits from the 
Battleship and other enemies, killing you before you can dock.

Use full speed with full afterburn usage to head as close as possible to the
dock entrance (while trying your best do dodge enemy fires). Make you sure have
the waypoint (the Arch) in your selection, and when you're right above the 
docking place, press F3 (dock), and your ship will directly (with maybe a few
seconds to get to correct position) enter the dock.

A scene will be showing now. Ozu will follow you into the dock and together, you
two will head deeper into the place. Ozu will show his "great plan" by shooting
at everything that's in the way. Some plan, just shoot everything, even you
could've thought of that.

Once you got to the room with the Proteus Tome, Ozu will set a bomb under the
table, that can be detonated by a detonator he's holding. You, on the other
hand will just take the Proteus Tome. Everything seems to be going fine, until
you'll find out that it's a trap! Neural Gas... and the door out is locked! 
Before you can blast it open, you're overtaken by the effect of the gas and go 

You'll wake up in the same room, sitting on a chair beside the table with a 
guard standing besides you. Ozu is still unconscious on the chair opposite the
table, guarded by yet another guard. Tekagi will lecture you a bit, before
slapping Ozu to wake him up. Tekagi then calls his 2 guards to leave and
after some conversation, a blade came out of his sleeve and he threw it at
Ozu, with the blade stabbing through Ozu and the chair (!!!) too.

His eyes will then start glowing (What the heck?!!) and he comes after you, 
wanting to know about The Order and what you know when... in comes a ship!
It's piloted by Lord Hakkera, he gave you a signal to duck as he starts
shooting the whole room!

It only damaged the room, and nothing else. Hakkera will opens the cargo 
hold of his ship and shouts for you to get in. Ozu, who is still alive, will
look up at you weakly and then shift his look to his detonator, giving you a 
signal (what's with all these guys and their silent signals?). As you grab
the Proteus Tome and run towards Hakkera's ship, the fat guy (Tekagi) got up
and you can see another blade emerging from the sleeve of his other hand. As
he's about to throw it at you, Ozu detonated the bomb! In a big explosion, with
you having just enough time to jump into Hakkera's cargo hold, what's left of
the room is a ball of flame. Ozu may have died, but he took Tekagi with him.

Ozu... sensei... sayonara.

Hakkera will get you to the docking area and tell you to get to your ship
quickly. You'll do so and automatically launch out of this place. You'll
get a new mission automatically.

You have to return the Proteus Tome to Juni. Fly back to Kyoto Base with Lord
Hakkera as quickly as possible.

With Tekagi dead and a large portion of his forces defeated your escape should
be less difficult than gettign in. Resistance is expected to be sporadic and

The Proteus Tome - the very reason why you came to Kusari.

Mission 09: 
New Objective: Return the Proteus Tome
Fly to the Chugoku Jump Hole
Fly to Juni
     Help Juni fight off the Rheinland attackers
Destroy the Rheinland Forces
Fly to the Chugoku Jump Hole
Take the Jump Hole to the Chugoku System
Fly to Kyoto Base
Dock with Kyoto Base

Whoa! There is totally nothing outside Tekagi's Arch. Somehow, they were all
taken care of. Fly to the given waypoint, heading to the Chugoku Jump Hole.
While in the middle of the way, Juni will radio for help, saying her wing
is under attack by Rheinland forces, so change course to head to Juni and help

Together with all your allies, destroy the Rheinland Forces harassing Juni and
then continue on together towards the Chugoku Jump Hole. Take it to Chugoku and
continue on to Kyoto. When you reached Kyoto, Kyoto will ask for an update and
Hakkera will tell them that Ozu is dead, but so is Tekagi. Dock with the base.

During your journey from Tekagi's Arch to Kyoto Base, Hakkera will explain a lot
of things. He'll tell you that Ozu was killed by a Nomad, and that nobody has 
ever seen a Nomad and live (except you!). He'll also tell you about the Nomads,
which are aliens lifeforms that can possess people. That is why the Order was 
formed, to protect mankind from the Nomads.

A Rheinland expedition to an uncharted planet not so long ago started all these
weird going ons. Key positions in the Rheinland Government and high ranking
officials are slowly being taken over by the Nomads and Rheinland is getting 
more and more aggressive. 

He'll also explain about an event that happened very early in the game. It was
believed that Admiral Schultzky (of The Donau), the representative of Rheinland
visiting Liberty, was one of them (Possessed by Nomad). The Order destroyed The 
Donau to prevent the Nomads from taking over the Liberty government, like they 
did in Rheinland.

Oh, and how long have Lord Hakkera knew about The Nomads? Long before he met
Juni. Once you've docked, you'll be really pissed off at Lord Hakkera for not
telling you about the Nomads, resulting in the death of Ozu. Ozu knew the risk,
Hakkera answered. Well, you didn't!

Mission Result: Success
You have advanced to Level 17


Meet Juni in the Bar. She's with Hakkera. Hakkera was just telling her about The
Nomads. After that is done, Hakkera will ask you for your help. Thi is your next
mission! No break this time, the story goes on. You can decline, though, to do 
other stuff and make credits. Once you're ready, accept it.

|3J: MISSION 10          |

Remember when you were in Kyushu and Hakkera said he lost contact with one of
his informants? Well, the informant has vital information about The Nomads but 
he is now in trouble and needs to be extracted... from Rheinland.

Lord Hakkera's key informant in Rheinland, Herr Von Claussen, has vital
information about the Nomads. It is imperative to extract the informant alive.
Fly to New Berlin, find Von Claussen and bring him back to Kusari space.

Rheinland has declared war on Kusari and the Nomads now have a complete control
over the Rheinland Military. It will be difficult for anyone to get into the
heart of Rheinland territory, but it likely will be harder to get out with a
wanted spy on board.

The survival of mankind in the colonies.

Mission 10: Kyoto Chugoku 
New Objective:
Meet Lord Hakkera in space outside Kyoto Base
Fly to the Sigma 13 Jump Hole
     Plans have changed and now Lord Hakkera and his Honor Guard will escort you
     to the New Berlin Jump Hole
Take the Jump Hole to the Sigma 13 System
Fly to the Waypoint
     Be careful, the Rheinland Northern Fleet is using Sigma 13 as a rallying
Destroy the Rheinland Heavy Fighters
     The Battleship Fenrir and Battleship Jormungand are the cornerstones of the
     Rheinland Military Fleet. Destroying even one will help slow the Rheinland
     War Machine
Break off your attack and fly to the New Berlin Jump Hole
     The Blood Dragons can take care of themselves, head to the New Berlin Jump
Take the Jump Hole to the New Berlin System
Dock with the Trade Lane
     This Trade Lane ends at Planet New Berlin
Dock with Planet New Berlin
Launch to space
Fly to the Frankfurt Jump Gate
Dock with the Trade Lane
     This Trade Lane ends at the Frankfurt Jump Gate
Take the Jump Gate to the Frankfurt System
Dock with the Trade Lane
     This Trade Lane ands at Mannheim Station
Dock with the Trade Lane
     This Trade Lane ends at Mainz Storage Facility
Dock with Planet Holstein

Before you launch, resupply on your Shield Batteries and Nanobots. When you're
set, launch and meet Hakkera in space. The plans have changed. Rheinland has
just declared war on Kusari. Hakkera and his Honor Guard will escort you till
the New Berlin Jump Hole. Scan their ships, look and drool! Among other things
it has, your listen carefully... 10,800 armor!

Just slight info about it. The Series Z Border Worlds "Sabre" Very Heavy Fighter
is one of the 3 "Ultimate" ship in the game. It has 10,800 armor, carries up to
63 Shield Batteries and Nanobots, have 2 Class 9 and 4 Class 10 Gun/Missile 
hard points, a Class 10 Turret hard point, an Elite-Class 10 Shield hard point
and 70 cargo spaces. You won't have chance to get it until after you've finished
the SP Campaign (boo).

The whole group (except you -_- ) are piloting Sabres. Although they're not
loaded MAX Class equipments and only carrying average Class Blood Dragon
Equipments, each of them will still outclass your ship in like at least about a
4 or 5 times over.

Enough of ranting and feeling puny, it's time to go on with the mission. Follow
the waypoint to the Sigma 13 Jump Hole. Once you've reached it,t ake it to go to
Sigma 13. Once there, you'll be given a waypoint, use it. When you're about to
reach the waypoint, you'll see, as the dust cloud opens up, the whole Rheinland
Northern Fleet! 2 Battleships and around 4 Cruisers, among other things.

They're heading to Kusari. Hakkera and the Blood Dragons decide to try to slow 
the Rheinland fleet. They'll protect their home land, even though they're the
rebels. In they go! Don't follow them... just run and dodge from enemy fire,
fighting any of the enemy Fighters when possible. Other than that, let the
others do their work. 

You should already know from my ranting and drooling how powerful those ships
are, and combined with the "God Mode" of certain allies, you should be seeing
enemy Fighters dropping like flies while the Cruisers going down faster than
you can say "I want one of those Sabre". Use Shield Batteries and Nanobots if
you need it (I doubt it).

After some time have passed (and also enough carnage), Hakkera will tell you
to break off your attack and fly to the New Berlin Jump Hole while they'll 
take care of remaining Rheinland fleet. A new waypoint shall appear leading
you to the Jump Hole. By now, most likely is that only the 2 Battleship
remains (not for long), with wreckage of the 4 Cruisers floating around.

Man those Blood Dragons can fight. Anyway, follow the waypoint to get to the
Jump Hole and take it to the New Berlin system. Follow the waypoints and soon
you'll be at Planet New Berlin. Notice the high amount of Gunboats and also
Battleships besides Planet New Berlin. Anyway, dock with New Berlin. You'll
automatically head to the Bar... and meet 2 spooky person. But still, they'll
give you a message from Von Claussen on where to find him as he's not here on 
this planet.

You can go to the Equipment Dealer to buy some weapons. Here, as I like Plasma
Weapons, I bought 6 Flamecurse Mk I. Why 6 when your current ship can only hold
4 Class 6 Guns? Well, if you want to know, the future ship you'll be having
holds 6 Class 6 Guns, and as this is the only chance you can ever buy some
Rheinland weapons (make note of this), I took the chance and bought 6 of it
for the 6 hard points.

Also, if you're wondering why slow firing but very powerful Plasma? Well, I can
give you a hint about the future missions. Most of it requires you to destroy
a huge non-moving object.

My current load is 2 Magma Hammer Mk I (From the old time in Liberty), the only
other plasma weapon I have that have same refiring rate and projectile speed
as my other 4 weapons, the Flamecurse Mk I. The other 2 Flamecurse is being
kept in the cargo.

Anyway, reload you shield batteries and nanobots, and if you don't have a
Starkiller Torpedo Launcher yet, it's time to buy one and some Torpedoes, both
of them are very cheap. Now you're getting the idea how "BIG" the targets will

If you're wondering, no, you can't buy any of the ships on sale at Planet New
Berlin as you're too low in Level. Once you're done, launch to space. You'll
be met by Fischer, a friend of Von Claussen. He'll go with you and will take
you to Von Claussen. Follow the Waypoints to go to the Frankfurst jump Gate.
Looks like you're lucky to have Fischer with you, as he'll help you to get
permission to use the Jump Gate. Use it to get to Frankfurt.

Continue following the waypoints to get to Planet Holstein. Along the way
Fischer will explain to you about various stuff. When you get near Planet
Holstein, you'll be contacted by Hakkera about a change of meeting place, as
Honshu is overtaken by Rheinland already. When you get to Planet Holstein and
objective says dock, dock with it.

Von Claussen will be waving at you beside the docking bay just as you dock. Some
talk later and you'll both automatically launch to space (thus why I say there
isn't any other chances to get Rheinland weapons).

Mission 10: After meeting Von Claussen
New Objective:
Fly to Bruchsal Base
Destroy the Rheinland Assault Wing
     The Rheinland Military is attacking the Bundschuh Base. Scramble and
     intercept them
Dock with Bruchsal Base

Von Claussen isn't that unhappy over the change of meeting place. No, instead,
it'll give him a chance to do something! What? Follow him to find out. When
you get near to the waypoint (Bruchsal Base), you'll find it's under attack
by Rheinlanders. Help Von Claussen to destroy them.

Once you're done, head to Bruchsal and dock with it. Once there, after some
explanation later, you'll be given another a mission automatically.

Herr Von Caussen's contacts have located a secret experimental shipyard located
west of Bruchsal Base. Rheinland's mobilization for war against Kusari has
afforded us a rare opportunity. Form up with Herr Von Claussen and await further

Even with their forces spread thin, the installation will still be heavily
guarded by both passive and active defenses. Herr Von Calussen's extensive
intelligence networks have been unable to retrieve tactical data on the area.
No matter what, that installation must fall.

Time is running short for the colonies. This action will hopefully buy them the
time they need.

New Objective:
Meet Von Claussen in Space outside Bruschal Base
Fly to the Waypoint
     This set of Waypoints will lead you into the Experimental Ship Yard
Destroy the Experimental Battleships
     The Rheinland Dry Dock is being heavily defended by the South Rheinland
     Fleet. You must do everything you can to destroy the Experimental 
     Battleships and their mooring stations.
Destroy the Experimental Battleships
Fly to the Waypoint
     This set of Waypoint will lead you out of the Experimental Ship Yard
Take the Jump Hole to the Hamburg System

While at Bruschal, you can reload your shield batteries and nanobots if needed.
While you're done with all the stuff you need to do, launch and meet Von
Claussen in space. Botzler and his wing will join the both of you, and you'll
be given a waypoint that heads to the Experimental Shipyard. No GoTo here, I'll
tell you. Use mouse flight and go there manually.

Go with medium speed, as the area you need to pass is filled with mines that
will damage and even destroy your ship if you're not careful. Follow the
waypoints and try not to hit any mines. Once you've pass the minefield, then
go to Cruise Mode and head towards nearest of the 8 Experimental Battleships.
The first on the left or the first on the right? Well, it's up to you.

Be thankful that the Experimental Battleships is still in Dry Dock and is not
yet completed and is inactive.

The whole South Rheinland Fleet is defending it! But don't worry, continue on
with your Cruising till you get to very near the Experimental Battleship and
then drop out of Cruise but continue on with full Afterburn. Get very close
to the Battleship, within a few Ms of it and stop. You'll be protected by it's
giant stature and also the metal dock that surrounds it. You shall experience
little enemy fire while within this area. Just strafe left and right (just in
case any enemy fires at you) while hitting the Experimental Battleship.

You'll know from the radio chatters that everybody else is dropping like flies 
and only Von Claussen and Botzler remains, including you, of course.

Slowly and steadily it's health will drop (the Plasma weapons shines here) and
when it's there's like only 1% left, let 1-2 torpedoes fly and well, afterburn
yourself outta there. You can just shoot it down, but torpedo finish looks
cooler :)

You only need to take down one Experimental Battleship, luckily. Once one is
down, Von Claussen will tell you there's no time left, retreat! Until the
waypoint is given, well, run and dodge with short afterburn bursts. Botzler will
not let his Wing's death go in vain, and in a valiant, he sacrificed himself
and... blows up the other 7 Experimental Battleship! 

(How the heck did he do that?!!! I mean, if he sacrificed himself by crashing
into one of the Battleship, destroying it, it's okay... but all 7? How in the 

Well, there's no explanation given to that mystery above, and you're too busy
running and dodging to care. When the waypoint is given, engage Cruise mode,
while dodging fires, that is and head towards it. Remember to use all the needed
Shield Batteries and Nanobots. Once you're near the waypoint, disengage Cruise
mode, because it's another mine field for you to pass. As usual, use manual
flight and not GoTo. 

Fly using mouse flight, in medium speed like the last time. Make sure to try and
not hit any of th mines. Soon, you'll be out of the minefield and is next to
the Hamburg Jump Hole, your way out. Enter it when you're ready.

Mission 10: After the Experimental Ship Yard
Meet Order Forces at the Waypoint
     The Order forces will rendezvous will you here
Defend yourselves!
     The Battleship Odin! She's the flagship of the Rheinland Military! Defend
     yourself Trent!
Dock with the Battleship Osiris
     Lord Hakkera is hailing you from the other battleship, Dock while she
     provides you cover!

Once you've arrived, oh my God!!! Battleship Odin decloaks right in front
of you! Run and dodge!

Suddenly there will be another Battleship, decloaking behind the Odin! Lord
Hakkera is hailing you from it! He's telling you to dock with it. Clicking it
and pressing dock is just like the Tekagi Arch part, suicide.

Full speed with full afterburn towards the Osiris (the waypoint), doing fancy
flying as to dodge enemy fires, and head towards the bottom of the Osiris. You
should remember that all the dockings on a Battleship is done from the bottom
of it.

Make sure you have selected the Osiris (waypoint) beforehand, and when you got 
to the bottom of the Osiris, only then press F3. It'll be a quick getting into 
position and then dock.

As you've exited from your ship, you'll be met by Juni and Hakkera. Hakkera
will have a good reunion with Von Claussen, and Juni will tell about the
move of the place of research (ie Quintaine and Sinclair, and all the stuff is
here too). King will then show up too. They'll tell you just about everybody is
here, on the Osiris. It's Orillion's flagship. Straight out from the Liberty 
Naval Labs. This is a Liberty ship! As you asked who in the world steals a 
battleship and gets away with it without getting caught, Gaspar Orillion shows
up and answers he does.

You and Juni will have a talk with with Orillion about his past, how he found
out about The Nomads and the creation of The Order to fight against The Nomads.
After some more events, you'll be called to a meeting with Orillion. Oh, did I
tell you the current mission is done? Mission successful.

Mission Result: Success
You have advanced to Level 17


You, along with King and Juni, will have a meeting with Orillion. You don't get 
a rest, the meeting with Orillion prove to be another mission for you, and this
time, you can only "Accept" and nothing else. There is no "Decline" to choose. 
Also, from now on, the mission goes on one after another, and there is no 
"Decline" to choose from any of it, just "Accept".

Yet another thing is from now on, after very mission, you no longer level up. 
That means you'll be stucked at Level 17 will the end of the SP Campaign.

|3K: MISSION 11          |

It is time to rescue President Jacobi. Let's hope you can do it in time before
she's taken over by a Nomad. As Orillion says, when you get to her, you got to 
see the situation and decide on the course of action. Rescue, or terminate. 
You're to meet someone in Liberty, a person named Walker (!!). Yep, it's Marcus
Walker, and he's still alive! Don't ask me how.

President Jacobi languishes in a maximum-security prison call. She is the
Order's last hope for breaking the Nomads' hold on Liberty. Perhaps there is
a chance that she can be reached before the Nomads own her, body and soul.

Expect the prison to heavily guarded. Getting the president will be very

A change in the overwhelming odds against humanity.

Mission 11: Osiris, Texas
New Objective:
Meet Juni and King in Space outside the Battleship Osiris
Fly to the New York Jump Hole
Take the Jump Hole to the New York System
     Be on the lookout. The Liberty Navy may be guarding all entrances to New
Destroy the Enemy Ships
Fly to Buffalo Base
     You will meet up with Walker on Buffalo Base
Dock with Buffalo Base

Before you even think about launching, go to the Ship Dealer and buy the Anubis!
It's the best ship you can have during the SP Campaign, and they're also 
basically paying you buy it! Since it only cost 1,100 credits and your old ship
resale price would be already far more than that.

After that, head to the Equipment Dealer. You can see all those Order Equipments
that is sold for dirt cheap price. It's not your imagination, it's real! Unless
you're like me, who loved Plasma weapons and have bought enough from Rheinland
earlier to load the 6 Class 6 Gun hard points of the Anubis and only bought a 
Reaper turret for the Turret hard point, feel free to load up on Order 
weaponries (full).

You can choose the fast firing Death Hand weapons or the slower Reaper weapons.
Reapers would be really good (besides my beloved Plasma), but it had the quite a
low range. Still, range won't matter that much, so load up on it if you like. As
I've said, fast firing weapons are weak and not really that good, so I'll say
go for the Reapers (if not Plasma). Remember the 1 turret hard point? Load it
with the same kind (Reaper or Death Hand) you chose on the Gun.

NOTE: Since it's so cheap, buy both set and test it out during a different time 
      and/or mission. Anytime you dock, you can change your equipments.

Order Shield, which cost 100 at the shops, came with the Anubis. It's the same
as the Adv. Sentinel shield you can buy earlier, bar cheaper (the latter costs
over 30k). If you have an Adv. Thrusters already, you can just forget about the
Order Thrusters, as it's not as good.

Anyway, last but not least, don't forget to reload your Shield Batteries and
Nanobots, more now since Anubis carries more of them. Once you're ready to rock,
it's finally time to go on with the mission. Launch and meet Juni and King in
Space. Together with them, fly to the New York Jump Hole and take it to the New
York System.

There'll be some minor interference (ie you're attacked) when you're in New
York, but together with Juni and King, just take them out. A new waypoint will
be given, use it. Juni will explain that the destination is Buffalo Base, a
Rogue Base. Once you've reched it and it says dock, dock.

In Buffalo, the group will have a reunion of sorts with Walker. Walker will
update you on the situation.

Walker has a lead on the president. You have to save her.

Expect the prison to heavily guarded. Getting the president will be very

A change in the overwhelming odds against humanity.

Mission 11: Buffalo Base
New Objective:
Meet Juni and King in Space outside Buffalo Base
Fly to the In-System Jump Hole
     This is a special in-system hole that will take you closer to the target
Take the In-System Jump Hole
Fly to the Navy Satellite
Destroy the Navy Satellite
     If you can take out the satellite, Orillion and the Osiris can move
Fly to the Walker Rendezvous
     You're to rendezvous with Walker near the entrance to Zone 21

Launch when you're ready and have reloaded the Shield Batteries and Nanobots if
needed. Juni will they you that the group got a new order from Orillion. It's
to destroy a Navy Satellite that was just contructed, designed to detect cloaked
ships. If the group can take it out, Orillion can operate in New York without
being detected. Walker is not coming with you, instead he'll meet you near
the entrance to Zone 21 once you've done destroying the Satellite.

Fly to the marked waypoint, an In-System Jump Hole! In-System means it'll take
you to somewhere still within the same System, and this time, somewhere closer
to the target. Take it, and then follow the waypoint to get to the Satellite.
It's defended! The objective may says destroy the Navy Satellite, but I'll
advise you to take out all enemy fighters first. Only once they're done with do
you take care of the Satellite (easily).

After you're done with it, it's time to meet up with Walker. Fly to the waypoint
which mark the rendezvous point.

Mission 11: Route to Zone 21
New Objective: 
Follow Walker into Zone 21
Destroy the Enemy Ships
Defend the Order ships
Take the Jump Gate to the Alaska System
Follow Walker to the Prison Station
     The prison station is wher Presiden Jacobi is being held. Save her.
Dock with the Prison Station

When you meet up with Walker, some conversation will take place and there'll
be a new objective. Just enter formation with him. It'll take you across
the mine fields and into Zone 21, near the Alaska Jump Gate.

Groups of Liberty "Defender" Heavy Fighters will appear and attack the group 
with weapons never seen before! Defend yourself and the others while Juni will
try to activate the Jump Gate!

NOTE: Actually, those guys that protected the Navy Satellite used the exact
      same "prototype" weapons, but your group didn't say a word back then.

After battling for some time (I say just use run and dodge short afterburn
bursts tactic and only battle on opportunity), Juni will give shout in triumph!
She has managed to activate the Jump Gate! Use it to enter the Alaska System.

Forget about the enemies while you head to the Jump Gate. Do fancy flighting to
avoid enemy fires as you head there in full speed and afterburn use, and when 
you get in front, only then press dock (remember to have it in selection first).
Remember to use any required Shield Battery and Nanobots.

Once you're in Alaska, it's quiet once more. After the others arrive, Walker
will lock the Jump Gate. Enter formation with Walker as the group heads towards
the Prison Station. During the journey, Juni will mention that the Jump Gate is
the only way out of Alaska and have some conversation with Walker. It'll be a
smooth ride to the Station. Once the objective tells you to dock with the 
Station, dock with it.

Some exciting scenes later and the Chancellor (of Rheinland) is dead, shot by
you, and President Jacobi is saved. The group arrived just in time too! This is
a great cutscene, watch it yourself and enjoy!

Anyway, time to get out of here. That's your automatic new mission.

The president is in your hands now. Get her to safety.

The nomads want Jacobi back. Your chances of getting out of Alaska are low.

A change in the overwhelming odds against humanity.

Mission 11: Flee from Prison
New Objective: 
Meet Juni and King in Space outside the Prison Station
Follow Walker to New York Jump Gate
     The Nomads want Jacobi back. Flee to the New York Jump Gate.
Defend the Order Ships
Take the Jump Gate to the New York System
Fly to Buffalo Base
     You've got to ge the president to safety. Get to Buffalo Base
Defend the Order Ships
Dock with the Battleship Osiris
     Orillion has come to the rescue. Land on the Osiris and get out of here.

You'll automatically launch out of the Station. Damn, it's sure isn't quiet
anymore. Do not do anything except engaging Cruise mode and head to the
waypoint (the Jump Gate)! Getting into formation with Walker will present the 
same result. You'll manage to get to Cruise and run away before any enemies gets
close to you.

While on you way to the Jump Gate, you'll be intercepted by a group of 
unidentified fighters (The Nomads) coming from at them. They're no trouble to 
you as you're still in Cruide mode, just continue on!

As you get closer to the Jump Gate, you'll find it blocked by 2 Battleships. The
group will stop a distance away from it. This is when things get real tough and
the group will be swarmed by Nomad and Liberty ships.

Defend the Order Ships! Yeah, right. Time to yet again play coward and just
run and dodge using the style you had so often used and mastered. Use your
Shield Batteries and Nanobots whenever needed. After a while, when the only
other Cruiser in your group is destroyed, Walker will tell Juni that she must
get the president to safety. He'll tell the group that his Cruiser is filled 
with gravitronic (sp?) mines, enough to take out 2 Battleships. And then comes a

Give me ramming speed! Okay, so Walker didn't exactly say that, but in a 
selfless act, despite all of Juni's objections, he'll charge his Cruiser at the
2 Battleship at full speed and as it gets close and the 2 Battleship starts 
firing at the Cruiser, it explodes, taking out the 2 Battleships with it.

"Goodbye, Jun'ko. Win this one for me!" That was Walker's last words.

You're damn right we will, Walker. However angry you are and wanting to just
kill every damn enemy ship around you, it's better to run now and live to fight
another day. The safety of the President is your (and also Walker's) number one

With the destruction of the 2 Batttleships, the path towards the Jump Gate is 
now cleared (except for the many Fighters, known and unknown). Do not let Walker
down, get the President to safety! Head to the Jump Gate (waypoint) as fast as
you can, in Cruise mode (full speed + full afterburn works too), while doing 
your best flying in random directions to dodge enemy fire. Don't be shy on the
using of Shield Batteries and Nanobots. You'll definitely use a lot just to get
to the Gate. Once you get in front of the Jump Gate (as usual, make sure you've
selected it), only then press F3 (dock). You'll get into position and enter it 

Out of the frying pan into the fire. There's also enemies at this side, but you
just got enough time to enter Cruise mode and head to Buffalo Base, which is the
waypoint. You've only passed some distance when you'll find your path blocked
by a Battleship and 3 Cruisers (not counting a lot of Nomad and Liberty ships
with them and also the ones chasing after you from the Alaska Jump Gate)! 

They Battleship tell the group if they hand over the President, they will spare 
the group's life. As King says, Right...

Battle is engaged (with you running and dodging) when... Osiris to the rescue!
It decloaked opposite of the Battleship (why does it always have to be the 
opposite?!!!) and it's time to repeat what you did the last mission. Use full 
speed with full afterburn to dodge fire while heading to the bottom of the 
Osiris before pressing F3 to dock. Use as much Shield Batteries and Nanobots as
neccessary to reach there. As usual, make sure you have the Osiris in your 
selection. I will not be surprised if, after finishing this mission, you're 
totally out of Shield Batteries and/or Nanobots. Oh, did I tell you that the
mission is completed? Mission successful.

Mission Result: Success


The President will meet Orillion, thank you, have a meeting with Orillion and
then say they'll all need a miracle for humanity to win this war, not exactly
in that order. 

Not long afterwards, while having a chat with King in the Bar, you'll be 
approaced by Juni for yet another mission soon enough, one that Juni say you'll
like. Well, this time, it's something for Quintaine and Sinclair.

Apparently the parchments, artifact and the Proteus Tome is NOT enough (and Dr.
Quintaine calls himself the foremost scientific mind in these stuff) and they
need one more thing. A Nomad Power Cell. Where do we get that? In a Nomad Lair.
Ho ho ho.

|3L: MISSION 12          |

Well, it may be a suicide, but Quintaine and Sinclair needs that Nomad Power 
Cell. With it, they just might be able to work on the needed miracle.

Well, The Order have detected an "abandoned" Nomad installation somewhere in
the area. The keyword here is "abandoned". Go there and get the needed Nomad
Power Cell.

Extract a Nomad power cell from an unknown Alien structure in this system. You
have to use your tractor beam to get the needed power cell.

The attack on the Nomad Lair is a suicide mission.

This is not about money; it's about survival.

Mission 12: Osiris, Omicron Beta
New Objective:
Meet Juni and King in Space outside the Battleship Osiris
Fly to the Waypoint
     This Waypoint is the approximate location of the alien structure
Destroy all the Shield Generators
     There are three shield generators located on pylons around the Nomad Lair.
     If you desroy these the shields will come down.
Destroy all the Shield Generators
Fly to the Waypoint
Fly to the Waypoint
     This Waypoint is at the opening of the northern port of the structure. It's
     the only way to enter the core.

Resupply yourself with Shield Batteries and Nanobots. This time one more thing
is also very important. Coutermeasures. Stock up on them, and hopefully you
got an Adv. Countermeasure Dropper, so it has better chances to stop enemy
missiles. You're once again out on suicide mission, and this one is marked as 
"suicide" by the DIFFICULTY too. 

Once you're done and launched to space, Orillion tells you the Jump Hole is
getting unstable, so he needs to get the Osiris through now. It'll still be
stable enough for smaller ships, for some time...

9 minutes remaining till Jump Hole collapse. Great. Enter Cruise mode and head
to the waypoint, where the installation should be at. When you get there, you'll
find out that, man, it's BIG. And one more thing. Intel was wrong! There are
Nomad ships everywhere!

When you got the "Shield Generator" on your HUD, immediately select it and use
Goto to head there, changing course from the center of the structure. Once you
get there, stop in front of it and just strafe left to right. Do not hit it yet,
as the hit will do nothing. Only when the objective tells you to destroy the
generators, only then start hitting (only then it'll start taking damage).

Once the first one is down, head for the second one (there is 3), using full
speed and afterburn (can't cruise, Nomad ships are equipped with Disruptors).
As you head there, you'll only get minimal hits, don't worry. Once there, use
the same tactic as the first one, stop in front, strafe left and right while
shooting. When it's destroyed, continue on to the 3rd one.

Once it's down, you'll be given a waypoint to head to. Head there with full
speed and afterburn. Try to dodge the enemy fires while you're at it. Once
you've arrived, antoher waypoint will be given, to an opening to enter the
structure. Continue on in full speed and afterburn and you'll be in.

Mission 12: After entering the Nomad Lair
New Objective:
Fly to the Core
     The Nomad Power Core is filled with crippling levels of radiation. Hurry!
Tractor in the Nomad Power cell
     The Nomad Power Cell, tractor it in and get out of there!
Exit the Structure
     The Waypoint is the way out of the structure
Defend yourself!
     There are Nomads everywhere! Stay alive!
Break your attack and fly to the Omicron Minor Jump Hole
     This is the only Jump Hole out of the system and it's destabilizing at a
     frightening rate. Hurry up and jump out!
Take the Jump Hole to the Omicron Minor System
Destroy all of the Nomad Ships
     You must destroy these Nomads, they pose a threat to the Order base here
     and must be eliminated.
Destroy all of the Nomad Ships
     Ten Nomads down! Quickly, before tehy manage to get away
Fly to Planet Toledo
     Planet Toledo is the secret home of the elusive Order.
Dock with Planet Toledo

Whoa, this place is a Radiation Zone! No enemies, but full of radiation that
eats your hull. Use full speed and afterburn heading towards the waypoint, which
is the core. Watch out for the rotating "fan" blades obstacle while you're on
your way to the core. Use as much Nanobots as neccessary. When you're in the
core, you'll see the Nomad Power Cell. Press "B" to tractor it in!

You'll be given a waypoint to the exit. Fly to it with full speed and afterburn.
Get out of here!

Once out, you'll be given a waypoint to the Jump Hole, which is getting more
and more unstable. Use Cruise Speed and head there. Use Countermeasures to
stop any Cruise Disruptor missiles the Nomad fires at you. The Nomads won't
chase after you. When you get to the Jump Hole, use it.

Whoa whoa whoa! Another time out of the frying pan into the fire! This other
end of the Jump Hole is filled with Nomad Ships and Gunboats! It's time for
battle! Or running and dodging, it's up to your skill, and remaining shield
batteries and nanobots.

Nomads may be shieldless (even their Fighters is without one), making them
easy to destroy, but they're numerous in numbers and carry mean weaponries that
really really hurts.

Not long into the battle, Herr Von Claussen will arrive with his Wing to back
your group up! With their help, wipe Nomads out! It's easy and fun taking out
Nomad Gunboats, so if you want to join in, aim for the Gunboats.

After a furious battle (or dodging), it's all over and there isn't any Nomads
left here. Head to the new Waypoint, which is Planet Toledo, the secret home of
The Order. When you get there, dock with it.

That suicide mission is completed, and you're still alive. Mission successful.

Mission Result: Success


Well, with the Power Cell, Quintaine and Sinclair research finally resulted to
something. They finally know what the artifact is. It's a... giant system map?
Heck, you got one of those in your ship.

Anyway, Quintaine and Sinclair will explain the significance of the system map,
some kind of hyper gate system and the part the artifact plays in it. After some
mumbo jumbo, they come up with a plan of activating the Hyper Gate, to break
the Nomad hold of power (something like that). If we manage to do that, victory
will be ours.

|3M: MISSION 13          |

Before anything else can be done, Toledo will be under attack by the Nomads. You
need to defend the Order Base to give time for the evacuation that is under way
and also for Quintaine and Sinclair to modify the Artifact so it'll be usable.

Fly into the Nomad home system and activate the Hyper Gate system.

The attack on the Nomad home world is another suicide mission.

This is not about money; it's about survival of mankind. Orillion offers you one
of the highly sophisticated Order Heavy Fighter as a reward. The dealers on
Toledo will give you whatever you desire - a new ship, weapons, shield.

Mission 13: Toledo, Omicron Alpha
New Objective:
Launch to Space
Defend the Order Base
Destroy the Nomad Battleship
Destroy the Nomads
Dock with Planet Toledo
Escort Sinclair to the Battleship Osiris

Reload your Shield Batteries and Nanobots, buy as much Starkiller Torpedoes for
your Starkiller Torpedo Launcher as you can and then when you're ready, launch
to space to battle the Nomads.

As you launched, you'll see that King has finally traded in that old (time for
a revenge!) pile-of-junk Patriot of his for an Anubis. Can't say the same for 
Juni, who still flies in that totally outdated Defender of hers. Still, as you
can see, she cheated since her Defender is obviously modified as she's holding
Class 6 weapons. 

Enough comments from me, he he he. There's only a few Nomad fighters, so with
the help of Juni, King and your other allies, take them out. More will come and
Juni will detect a Nomad Battleship (a working one too!), from which all the
Fighters come from. Attack the Battleship! 

You don't really have to, as your allies will all do that. Head there and join
in if you want. Once the Battleship is gone, more Nomad Fighters will show up
and also another Nomad Battleship! Orillion will contact you about now to
get to Toledo. Your tinker toy weapon is ready (the artifact). Cruise to
Toledo while dodging fire and when you get there, dock.

The evacuation is completed. After they've loaded the artifact to your ship,
you'll automatically relaunch back to space, just before a beam comes from
above and totally destroy the base.

Once in space, just enter formation with Sinclair and Quintaine's ship (it's
one ship). Even when you're following behind, quite slow, you'll only get hit
twice or thrice, don't worry. If you do get hurt bad, just use a Shield Battery
or 2. Soon, you're out of there, and is, with the good Doctors, heading to 
Osiris. You'll get there safely soon enough. And so will Orillion and the good 

Mission 13: Land on Battleship Osiris
New Objective: 
Dock with the Battleship Osiris
Meet Orillion in Space outside the Battleship Osiris
Follow Orillion to the Jump Gate
     Head to the Nomad Jump Gate
Take out the Nomad Ships
Dock with the Nomad Jump Gate
Head to the Barrier
Destroy the Generators
Enter the Dyson Sphere
Fly to the Waypoint
Destroy the Generators

Just dock with the Osiris. The meeting is already under way and you and Juni
will join in. The time for the final battle is here. There will be 4 Wings.
You'll lead Alpha, Orillion will lead Beta, while Juni will lead Gamma. The
fourth one, Omicron, is not explained. Understood? Let's go.

You'll get your chance to do whatever you want on the Osiris before you launch.
Take the chance to reload your Shield Batteries and Nanobots at the Equipment 
Dealer. Once you're ready, launch and meet Orillion in Space.

Just enter formation with Orillion (who's in an Anubis) and he'll take you to 
the Jump Gate, where all the others is at. You'll get to know from Orillion that
the Osiris is too big for the Jump Gate (that's why he's in a Fighter and not
the Osiris like he usually is). Well, too bad.

Hmm, when you get near it, you'll find out it won't be that easy as it's blocked
by a Nomad Battleship and a few Nomad fighters, which will, well... go down in 
no time. They are, after all, taking on 4 Wings, mostly made up of Anubis, which
is suicide.

Sally forth, Masamune! Oops, wrong game. Sally forth is correct, though. Enter
the Gate. It's time to attack instead of defend!

WHOA, this place is HUGE! Head to the barrier, meaning head to the wall like
structure where Orillion is heading to. Just enter Cruise Mode and fly manually
in his direction. A long journey (it's very far) later and you'll arrived. It's
time to destroy another set of Generators so you can get in the Nomad Home
World. Take no heel about the Nomad Ships, just concentrate on destroying the 
Generator! Time for another map:

    _ _ _                                   _ _ _
  /       \                               /       \
 /    _    \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /    _    \
|   /   \                                   /   \   |        G   = Generators
|  |  G  |                                 |  G  |  |        EEE = Dyson Sphere
|   \ _ /    _ _ _ _ _ _ _ _ _ _ _ _ _ _    \ _ /   |        EEE   Entrance
 \         /                             \         / 
  \       /                               \       /
   |     |                                 |     |
   |     |          _ _ _ _ _ _ _          |     |
   |     |        /               \        |     |
   |     |       /                 \       |     |
   |     |      |        _ _        |      |     |
   |     |      |      /     \      |      |     |
   |     |      |     |  EEE  |     |      |     |
   |     |      |     |  EEE  |     |      |     |
   |     |      |      \ _ _ /      |      |     |
   |     |      |                   |      |     |
   |     |       \                 /       |     |
   |     |        \ _ _ _ _ _ _ _ /        |     |
   |     |                                 |     |
   |     |                                 |     |
  /       \                               /       \
 /    _    \ _ _ _ _ _ _ _ _ _ _ _ _ _ _ /    _    \
|   /   \                                   /   \   | 
|  |  G  |                                 |  G  |  |
|   \ _ /    _ _ _ _ _ _ _ _ _ _ _ _ _ _    \ _ /   |   
 \         /                             \         / 
  \ _ _ _ /                               \ _ _ _ /

Cruise in till you're very close to the Generator and disengage cruise. Stop
while you're very near the bottom of it (at the third yellow line) facing at it
directly with your ship located in the closed corner of the area. Make sure
that your ship is very near to it.

Here's a map of how a closed corner looks like and means.

     _ _ _ _ _ _ _          
   /               \        
  /                 \ _ _ _ _            ##  = Your ship
 |  ##    _ _                            ## 
 |  ##  /     \                                    
 |     |  GGG  |                         GGG = Generator
 |     |  GGG  |                         GGG 
 |      \ _ _ /      
 |                    _ _ _ _ 
  \                 / 
   \               /  
    |             |
    |             |
    |             |
    |             |

If you still don't understand, here's another version of it.

           |             |               ##  = Your ship
           |             |               ##
           |             |
           |             |               GGG = Generator
          /               \              GGG  
 _ _ _ _ /                 \             
                 _ _        |            
               /     \      |                              
              |  GGG  |     |            
              |  GGG  |     |            
               \ _ _ /  ##  |
 _ _ _ _                ##  | 
         \                 / 
          \ _ _ _ _ _ _ _ /  

And now, another drawing, just in case you don't understand what near bottom
at third yellow line means.

     _ _ _ _ _ _ _ _ _ _
    /                   \
   /_ _ _ _ _ _ _ _ _ _ _\
   _ _|_%_%_%_1_%_%_%_|_ _
  /                       \
 /                         \
/_ _ _ _ _ _ _ _ _ _ _ _ _ _\
 _ _|_%_%_%_%_2_%_%_%_%_|_ _
\                           /
 \                         /  
  \_ _ _ _ _ _ _ _ _ _ _ _/   
   _ _|_%_%_%_3_%_%_%_|_ _  <- - -  The third yellow line. Position your ship so
   \                     /          that's it's very close to the generator and    
    \_ _ _ _ _ _ _ _ _ _/           facing this line. Think that the "<" marks
                                    your ship, if you need an idea.

From these positions I gave you, you'll only take hits (can't escape) from the
turret that is located at the closed corner. It won't be of much threat to you,
so just strafe left and right, who maybe dodge some of it's fire, and slowly
and surely destroy the Genator.

Head to the next one using the pathway in the Barrier, if you're fast enough
with full afterburn, you'll get to the next Generator with only taking a few
shots. Continue with the above tactic till all 3 is down, then follow the
waypoint using manual flight with full speed plus afterburn to get enter
the Dyson Sphere entrance.

This new place is even bigger than the Barrier! It's as big as a small planet!
It looks like the this whole thing is built around the Sun, like the Dyson 
Sphere theory, to fully utilize the energy of the Sun.

When you're in, engage cruise speed and head towards the Dyson Sphere. Looks
like that thing is shielded too (What's with Nomads and shielding?) When the 
Shield Generator appears in your HUD, change yoru course and head towards
it. You don't need to be scared of the Nomad Ships and the Weapons Platform
if you know what position to be in that will totally cover you from most (90%)
of the fires. Only once in a while one or 2 hits will get you.

What is the position? Well, follow the purple light that comes out from the 
generators. Go to where it comes out from, face to face with it and you can 
stop and strafe left and right slowly shooting it down. It'll take some time to
take it down, but it'll go down sooner or later. Good thing is there, you'll
take little to no hits at all. 

If you need a map, here's a simple one, from a view from the top.

    _ _                                
  /     \                        <| = Your ship      L L L = The purple light 
 /       \ _ _ _ _ _ _                               L L L
|   GGG   |<| L L L L           GGG = Generator  
|   GGG   |_ _L_L_L_L_          GGG 
 \       /                        
  \ _ _ /                         

This is another view, from the side angle.

         / \
       _/   \_
      /       \
  _ _/         \_ _
/                   \
\ _ _ _ _ _ _ _ _ _ /================================================
 |_ _ _ _ _ _ _ _ _|  <| (Your Ship)           Purple Light
/                   \================================================
\                   /
 \                 /
  |   Generator   |
   \             /
    \           /
     \         /
      |       |  
       \     /
        \   /
         \ /

You need to destroy 2 Generators, once one is down, Cruise to the next one, get
to "The Spot", and slowly and surely destroy the second one. Once it's down...
Congratulations! You have finished the SP Campaign. Now watch the final 

With the destruction of the second Generator, the shield went down. Good job!
As you gets closer, an energy surge will happen around your ship. Juni will
tell you to jettison the artifact, but no, you're committed (This is one of
the worse lines in the game). You'll head forward and shoot a beam at the
Dyson Sphere!

It'll be activated, and a Hyper Gate shall appear. The change in the balance of
power (or something like that) will cause all the Nomad Ships to get sucked
into that wormhole (the Hyper Gate). This is the ends of The Nomads, for now.
Orillion tells you The Order shall keep watch over this place.

NOTE: You should notice that during the final cutscene, Juni is not flying her
      old Defender, which she was piloting until this cutscene, but an Anubis. 
      I call this the "Amazing Juni Ship Exchange". This is one of the many 
      weird happenings in the game ^^;

The next thing you'll know, it's already a few months later. You'll be in the
Bar at Planet Manhattan and Juni come have a chat with you before excusing
herself to meet someone. While Juni go and occupy herself, you'll turn and see
Orillion waving at you. You'll go meet him. When you say you'll get Juni, he'll
tell you not to. Anyway, after some conversation, Orillion will ask you to be
The Order's eyes and ears (meaning agent) in Liberty.

After Orillion left, Juni will bring a man to come to meet you. He's Liberty's
new diplomat (or something like that). Nothing else goes on.

The SP Campaign is now truly over.

Mission Result: Success
You have advanced to Level ??*

*The Level you'll advanced to depends on your current worth. That's why I didn't
 write it. It's not a certain number.


New Objective:
Find a Job

You can continue playing the game, gaining Levels, getting better ships and
equipments, etc. The only thing is the story is over and you'll now... totally

|4: SHIPS                |

There are 4 classes of ships in Freelancer:
a) Light Fighters
b) Heavy Fighters
c) Very Heavy Fighters
d) Freighters

All 4 classes of ships can carry mine and countermeasure dropper. This
section cover all about those ships, stats, price, location, etc.

Note: Prices marked with a (?) are the prices that I haven't confirmed yet. I
      "borrowed" them from Lancer's Reactor (hope they don't mind!). Anybody 
      that knows the prices for certain, feel free to mail me it.

G/T = Guns / Turrets
N/S = Nanobots / Shield Batteries
OC/MC = Optimal Weapon Class / Max Weapon Class


Additional Equipment: M, CM and CD

The weakest of the Fighter classes, both in durability and firepower, Light 
Fighters do boast impressive maneuverability and speed, able to dodge enemy 
fire and missiles quite easily. This class lack the ability to carry a Torpedo
Launcher, which makes it’s usefulness suffer in terms of eliminating “big” 
targets. They have little to almost no cargo space.

|Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
|Starflier  | 1100  | 3/0 | 20    | 10    | 1/3   | N/A              | 
|Patriot    | 1300  | 4/0 | 25    | 12    | 2/3   | 7,600            |
|Startracker| 1800  | 3/0 | 30    | 15    | 2/4   | 17,020           |
|Piranha    | 1800  | 4/0 | 35    | 15    | 2/4   | 17,020           |
|Dagger     | 1800  | 4/1 | 35    | 15    | 2/4   | 17,020           |
|Bloodhound | 1900  | 3/1 | 35    | 14    | 2/4   | 12,120           | 
|Cavalier   | 2100  | 4/0 | 30    | 15    | 3/5   | 25,660           |
|Legionnaire| 2400  | 4/0 | 35    | 20    | 3/5   | 35,060 (?)       |
|Drake      | 2800  | 4/0 | 35    | 23    | 4/6   | 51,920           |
|Hawk       | 3300  | 4/0 | 45    | 26    | 4/6   | 70,620           |
|Banshee    | 4500  | 4/0 | 45    | 33    | 5/7   | 141,920 (?)      |


Additional Equipment: M, CM and CD/T

An impressive leap of durability and firepower from the Light Fighter class, 
without suffering much loss of maneurability and speed. Unlike Light Fighters,
Heavy Fighters can carry Torpedo Launchers in replacement of the Cruise 
Disrupter, if they choose, which makes it excellent to take out those “bigger”
targets. With a small cargo space, these ships are not made for trading goods.

|Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
|Defender   | 1600  | 5/1 | 30    | 14    | 2/4   | 12,260           | 
|Crusader   | 2600  | 6/0 | 35    | 20    | 3/5   | 35,350           |
|Barracuda  | 3600  | 6/0 | 45    | 26    | 4/6   | 71,210           |
|Dragon     | 3600  | 6/0 | 40    | 26    | 4/6   | 71,210           | 
|Wolfhound  | 3600  | 5/1 | 40    | 26    | 4/6   | 71,210 (?)       |
|Stiletto   | 4900  | 6/0 | 45    | 33    | 5/7   | 143,110          |
|Valkyrie   | 5800  | 5/1 | 50    | 38    | 6/8   | 202,880 (?)      |
|Falcon     | 6200  | 5/1 | 60    | 43    | 6/8   | 257,880 (?)      |
|Centurion  | 9200  | 6/0 | 45    | 55    | 7/9   | 441,550          |


Additional Equipment: M, CM and CD/T

Very Heavy Fighters, or VHFs, are the best of the best, the king of the skies 
(space, in this matter). The maneuverability and speed is a bit poorer than 
those of the Heavy Fighters, but it more than makes up for it. Reaching a new
height in durability and firepower, it is truly a force to be reckoned with. 
VHFs are also the only class of ships that can equip Class 10 weapons. They 
have an okay cargo space, enough for a small profit trade runs, but all in 
all, these ships are made for combat, heavy combat, and not trading.

|Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
|Anubis     | 4200  | 6/1 | 70    | 29    | 5/7   | 1,100            | 
|Hammerhead | 7900  | 6/1 | 70    | 49    | 7/9   | 351,550          |
|Eagle      | 9900  | 6/1 | 70    | 63    | 8/10  | 558,550          |
|Sabre      | 10800 | 6/1 | 70    | 63    | 8/10  | 558,550          |
|Titan      | 12600 | 6/1 | 70    | 71    | 8/10  | 776,380          |

|4D: FREIGHTERS (FR)     |

Additional Equipment : M and CM

I’ll get to the point. I don’t like Freighters, they’re slow and easy targets
for all. Stock up on those countermeasure flares for you sure aren’t going to
dodge those missiles that come flying at you with a Freighter. They also don’t
carry a Cruise Disruptor nor a Torpedo Launcher (not like you need either of 
it in these things).

They do have their good part, and that is they have a huge cargo space. Obvious
by that fact, they are excellent for trade runs, making huge profits each of 
the time. The problem is protecting itself with it’s slow speed and 
maneuverability. Running with Cruise Speed is best, thus the Countermeasure 
Flares to stop those Cruise Disruptor missiles.

On the plus side, it carries the most weapons (in number, not in power) and 
it’s main weaponry consist of only a few guns but lots of turrets, turrets 
which can shoot at almost all directions, front, side, back, up, down. The 
thing is, you’re not going to fight in these things, are you?

|Name       | Armor | G/T | Cargo | N/S   | OC/MC | Price            |
|Rhino      | 1600  | 3/5 | 80    | 12    | 1/3   | 9,170            | 
|Mule       | 2200  | 4/4 | 90    | 15    | 2/4   | 20,590 (?)       |
|Clydesdale | 2200  | 3/5 | 125   | 15    | 2/4   | 23,010           |
|Drone      | 3600  | 2/6 | 175   | 23    | 4/6   | 62,820           |
|Dromedary  | 3600  | 3/5 | 275   | 23    | 4/6   | 62,820           |
|Humpback   | 5800  | 2/6 | 250   | 33    | 5/7   | 170,940          |


I admit, these location list would be with the ship stat list if it ever have 
enough space for the table there, but due to the lack of space, it’ll be on a
separate table, here. Hope it doesn’t make you readers unhappy. It’s not 
complete yet, but hopefully it will be soon, with some help. Whoever wanna 
help feel free to mail me some locations.

Note: Prices marked with a (?) are the prices that I haven't confirmed yet. I
      "borrowed" them from Lancer's Reactor (hope they don't mind!). Anybody 
      that knows the prices for certain, feel free to mail me it.

|Name       | Class | Location                        | Price        |
|Starflier  | LF    | You start with it               | N/A          | 
|Patriot    | LF    | Planet Manhattan (New York)     | 7,600        |
|Startracker| LF    | Planet Manhattan (New York)     | 17,020       |
|Piranha    | LF    | Planet Cambridge (Cambridge)    | 17,020       |
|Dagger     | LF    | Buffalo Base (New York)         | 17,020 (?)   |
|Bloodhound | LF    | Rochester Base (New York)       | 12,120       | 
|Cavalier   | LF    | Battleship Hood (Dublin)        | 25,660       |
|           |       | Planet Cambridge (Cambridge)    |              | 
|Legionnaire| LF    | Trafalgar Base (New London)     | 35,060 (?)   |
|Drake      | LF    | Planet New Tokyo (New Tokyo)    | 51,920       |
|           |       | Planet Kyushu (Kyushu)          |              |
|           |       | Planet Honshu (Honshu)          |              |
|Hawk       | LF    | Planet Honshu (Honshu)          | 70,620       |
|           |       | Planet Kyushu (Kyushu)          |              |
|           |       | Kyoto Base (Chugoku)            |              |
|Banshee    | LF    | Planet New Berlin (New Berlin)  | 141,920 (?)  |
|Defender   | HF    | Battleship Missouri (New York)  | 12,260       | 
|Crusader   | HF    | Battleship Essex (Dublin)       | 35,350       |
|Barracuda  | HF    | Planet New Tokyo (New Tokyo)    | 71,210       |
|           |       | Planet Kyushu (Kyushu)          |              |
|           |       | Planet Honshu (Honshu)          |              |
|Dragon     | HF    | Battleship Nagumo (Kyushu)      | 71,210       | 
|Wolfhound  | HF    | Arranmore Base (Dublin)         | 71,210 (?)   |
|Stiletto   | HF    | Bruchshal Base (Frankfurt)      | 143,110      |
|Valkyrie   | HF    | Battleship Westfalen (Hamburg)  | 202,880 (?)  |
|Falcon     | HF    | Planet New Berlin (New Berlin)  | 257,880 (?)  |
|Centurion  | HF    | Cadiz Base (Omega-5)            | 441,550      |
|Anubis     | VHF   | Battle Osiris (SP campaign)     | 1,100        | 
|           |       | Toledo (SP campaign)            |              | 
|Hammerhead | VHF   | Freistadt Base (Omega-7)        | 351,550      |
|Eagle      | VHF   | Freeport 9 (Omicron Theta)      | 558,550      |
|Sabre      | VHF   | Planet Malta (Omicron Alpha)    | 558,550      |
|           |       | Vogtland Base (Dresden)         |              |
|Titan      | VHF   | Leon Base (Omega-41)            | 776,380      |
|           |       | Planet Crete (Omicron Gamma)    |              |
|Rhino      | FR    | Planet Manhattan (New York)     | 9,170        | 
|Mule       | FR    | Alcatraz Depot (California)     | 20,590 (?)   |
|Clydesdale | FR    | Planet New London (New London)  | 23,010       |
|           |       | Planet Cambridge (Cambridge)    |              | 
|Drone      | FR    | Planet New Tokyo (New Tokyo)    | 62,820       |
|Dromedary  | FR    | Mactan Base (Magellan)          | 62,820       |
|Humpback   | FR    | Planet Harris (Tau-31)          | 170,940      |
|           |       | Planet New Berlin (New Berlin)  |              | 


Rare equipments are the things that is very hard to find and most of the time 
you can’t buy from any (or only 1) of the bases, outposts or planets in the 
Freelancer universe.

These equipments are, most of the time, the best class or level of equipment 
in the game. These are THE equipment to have.

|5A: CLASS 10 GUNS       |

Class 10 guns are the highest level guns you’ll ever get. All Class 10 guns 
have the same Range of 699m and Projectile Speed of 600 m/s.

All Class 10 guns is acquired by salvaging (shooting) wrecks, except for the 
Nomad guns. For them, you must destroy Nomad Fighters, and they’ll drop 
(occasionally, either) the Nomad Energy Blaster or Nomad Energy Cannon.

|Name                  | Damage    |R.Rate|Energy | Location (Wrecks)   |   
|Archangel             | 978 / 489 | 2.00 | 268   | Omega-41, D4        |
|Bloodstone            | 880 / 440 | 2.00 | 220   | Sigma 13, C3/C4     |
|Blue Blaze            | 1075/ 537 | 2.00 | 244   | Sigma 17, E6        |
|Cerberus              | 1173/ 586 | 2.00 | 293   | Omicron Alpha, F4   |
|Dark Blossom          | 978 / 489 | 2.00 | 268   | Tau 37, E2/D2       |
|Diamondback           | 1173/ 586 | 2.00 | 293   | Sigma 13, C3/C4     |
|Golden Blade          | 782 / 391 | 2.00 | 195   | Omega-11, E6        |
|Guardian              | 1075/ 537 | 2.00 | 268   | Omicron Alpha, F4   |
|Iron Hammer           | 880 / 440 | 2.00 | 220   | Sigma 13, C3/C4     |
|Jade                  | 652 / 326 | 3.03 | 163   | Sigma 13, C5        |
|Nomad Energy Blaster  | 635 / 311 | 4.00 | 0     | /Omicron Alpha, F4  |
|Nomad Energy Cannon   | 847 / 423 | 3.03 | 0     | \Omicron Gamma, F2  |
|Onyx                  | 1075/ 537 | 2.00 | 268   | Sigma 13, C5        |
|Prometheus            | 586 / 293 | 3.03 | 146   | Omicron Alpha, D6   |
|Silver Fire           | 717 / 358 | 3.03 | 179   | Sigma 13 C3/C4      |
|Thor’s Hammer         | 880 / 440 | 2.00 | 244   | Omicron Theta, E6   |
|Wild Fire             | 1075/ 537 | 2.00 | 220   | Omicron Beta, E5    |

|5B: CLASS 9 TURRETS     |

With the Class 10 turret still eluding everybody, Level 9 Turrets are the
best for now. Below are the list of all 3 Level 9 Turrets with their stats
and the location where it is sold. They all cost 120,488 credits each. If 
there any are more Class 9 Turrets, please let me know.

PT91 "Buckshot" Bounty Hunter Particle Turret (aka Buckshot Turret)

Turret Class: 9
Hull Damage Per Shot: 391
Shield Damage Per Shot: 195
Range: 750m
Projectile Speed: 750 m/s
Refire Rate: 4.00
Energy Usage: 122

Sold at Deshima Station (Owner: Bounty Hunter) at Shikoku.

Corsair "Salamanca" Neutron Turret (aka Salamanca Turret)

Turret Class: 9
Hull Damage Per Shot: 489
Shield Damage Per Shot: 244
Range: 700m
Projectile Speed: 700 m/s
Refire Rate: 4.00
Energy Usage: 97

Sold at Leon Base (Owner: Corsair) at Omega-41.

GMG “Skyblast B” Photon Turret (aka Skyblast Turret B)

Turret Class: 9
Hull Damage Per Shot: 244
Shield Damage Per Shot: 122
Range: 700m
Projectile Speed: 700 m/s
Refire Rate: 8.33
Energy Usage: 61

Sold at Gas Miner Naha (Owner: GMG) at Sigma-13.

If anybody found a Class 10 Turret, tell me! Then I'll scratch this section and
replace it with the Class 10 Turret stat and location. And of course the name
of the person that found it, in most glorious form :)


Last, but not least, here goes everything else that is not a Class 10 Gun
that were in Section 5A and a Class 9 Turret that were in Section 5B. They are
the greatest in their equipment type and on their own rights.

HM-i “Ripper” Homing Mine Dropper (aka Ripper Mine)
Hull Damage Per Shot: 3912
Shield Damage Per Shot: 1956
Top Speed: 80 m/s
Location Found:-
Outcast Fighter wrecks on Omicron Alpha, F4. There are 4 of this weapon to be
found at that location.
My notes:-
The most powerful mine, and a “seeking” one too!

T-96 “Sunslayer” Torpedo Launcher (aka Sunslayer Torpedo Launcher)
Hull Damage Per Shot: 11736
Shield Damage Per Shot: 5868
Range: 2700m
Projectile Speed: 60 m/s
Refire Rate: 0.50
Turn Rate: 0.58
Location Found:-
Bruchshal Base (Owner: Bundschuh), located at D3/E3 of Frankfurt. Buy it at
a price of 151,809 credits.
My notes:-
Slow and steady wins the race. Ultra destructive power, albeit slow. Use it
to hit slow or non-moving “BIG” targets. Example? Transports, Battleships,
Large Space Station, stuff like these. It’s excellent range ables you to fire
it from far far away, out of the range of most weapons. Only thing is the
farther you shoot if from, the longer it takes to hit the target.

GMG “Skyblast B” Photon Blaster (aka Skyblast B)
Gun/Missile Class: 9
Hull Damage Per Shot: 244
Shield Damage Per Shot: 122
Range: 600m
Projectile Speed: 750 m/s
Refire Rate: 8.33
Energy Usage: 61
Location Found:-
Gas Miner Naha (Owner: GMG), located at D4 of Sigma-13. It’s on the Trade
lane, so it hard not to miss it. Buy at a price of 120,488 credits.
My notes:-
IMHO, the best Class 9 gun you can put in those 2 Class 9 Gun/Missile
hardpoints of the Sabre/Titan. 

That’s the only 3 weapons I fine noteworthy to put it on this section of the
FAQ. There are 1 more I would love to put it in here, which is the Paralyzer 
Missile Launcher, which I still hadn’t found yet, so I can’t put it up. If 
anybody can help, feel welcome.

|6: OTHERS               |




|6B: TRADE ROUTES         |


I got a few contributions already, will be posting it real soon, on the next 
update. Sorry for not posting it yet, real sorry!


This is the end of the FAQ, currently. As you can see, it’s not 100% completed
yet and still in the works, but I just sent it to be posted up by CJayC on
GameFAQs so everybody can use it if they need it.

The credits, as for now, goes to all those great people at the GameFAQs
Freelancer Message Board, for I get quite an amount of my info from there and

Also I would like to thank www.LancersReactor.com, from which I revise and
confirm some of my info from. Some of the ship's prices, marked with a (?)
is gotten from that site, as I didn't have time to check the price for myself
yet. Anyway, it's a great Freelancer site, albeit quite an amount of 
statistical mistakes, but that can be corrected. Keep up the good work, guys.

Oh, and not to forget, the last, but not least, CJayC, for posting this FAQ,
and for GameFAQs, which is simply... the best.

Schizo, Sean Dwyer
For confirming the price of some of the ships.

Nanne Piket
For telling me about some spelling errors.

This FAQ is Copyright 2003 Justin Mak